cshop_register_item

Registers a new item.

Syntax

native cshop_register_item(id[], name[], price, limit = 0, sound[] = DEFAULT_SOUND, Float:duration = 0.0, points = 0, team = 0, flag[] = "") #define cshopRegisterItem cshop_register_item /** * Checks whether a player has an item or not. * * @param id Player's index. * @param item Item ID. * @return True if he has, false if he hasn't. */ native bool:cshop_has_item(id, item) #define cshopHasItem cshop_has_item /** * Checks whether the points system is enabled. * * @return True if it is, false if it isn't. */ native bool:cshop_points_enabled() #define cshopPointsEnabled cshop_points_enabled /** * Checks player's item limit. * * @param id Player's index. * @param item Item ID. * @return Player's item limit. */ native cshop_get_limit(id, item) #define cshopGetLimit cshop_get_limit

Usage

id Item short name (id).
name Item name.
price Item price.
limit Item limit.
sound Sound when buying the item.
duration If you want the item to be removed after X seconds, instead of right away.
points If you want to change the price with points.
team If you want it to be available for a specific team only.
flag If you want only players with a specific flag to be able to buy the item.

Return

Item — ID.

Defined in customshop.inc at line 63 . This documentation was automatically generated from source.