menu_destroy

Destroys a menu. Player menus will be cancelled (although may still linger on the HUD), and future attempts to access the menu resource will result in an error. This must be called if you create menus dynamically, otherwise you will leak memory. For normal dynamic menus, you will destroy the menu in the handler function (remembering to handle the case of a menu being cancelled, it must still be destroyed).

Syntax

native menu_destroy(menu)

Usage

menu Menu resource identifier.

Return

This function has no return value.

Errors

Invalid menu resource.

Defined in newmenus.inc at line 285 . This documentation was automatically generated from source.