OrpheuGetEngineFunctionsStruct
Retrieves a handler to a struct that hold the addresses of the engine functions By retrieving addresses from the struct is possible to hook them. A easier way to achieve the same thing is by using the stock OrpheuGetEngineFunction
Syntax
native OrpheuStruct:OrpheuGetEngineFunctionsStruct() /** * Retrieves a handler to a struct that hold the addresses of the dll functions * By retrieving addresses from the struct is possible to hook them. * A easier way to achieve the same thing is by using the stock OrpheuGetDllFunction * @return A handler to a struct that holds the dll functions */ native OrpheuStruct:OrpheuGetDLLFunctionsStruct() /** * Retrieves a handler to a function given a classname, the function name and the classname * This function is a virtual function (a function defined in abase class and implemented * differently by each extender class) * For example: every class that extends CBaseEntity has a Spawn function. That function is defined in CBaseEntity * and implemented differently by each class derived from CBaseEntity * * @param entityClassName A class related to the object that holds the function wanted to be hooked. Example: "player" * @param libFunctionName The library function name as it is in the file created to define the function * @param libClassName The library function name as it is in the file created to define the function * @return A handler to the function */ native OrpheuFunction:OrpheuGetFunctionFromClass(const entityClassName[],const libFunctionName[],const libClassName[]) /** * Retrieves a handler to a function given the ID of an entity, the function name and the classname * This function is a virtual function (a function defined in abase class and implemented * differently by each extender class) * For example: every class that extends CBaseEntity has a Spawn function. That function is defined in CBaseEntity
Return
A — handler to a struct that holds the engine functions
Defined in
orpheu.inc
at line 152
.
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