take_damage

No description available for this symbol.

Syntax

native take_damage(victim, attacker, Float:orig[3], Float:dmg, bit = DMG_BULLET, wpnName[]="", hs = 0)

Usage

victim
attacker
dmg
bit
wpnName
hs
Defined in VexdUM.inc at line 25 . This documentation was automatically generated from source.