take_damage
No description available for this symbol.
Syntax
native take_damage(victim, attacker, Float:orig[3], Float:dmg, bit = DMG_BULLET, wpnName[]="", hs = 0)
Usage
| victim | — |
| attacker | — |
| dmg | — |
| bit | — |
| wpnName | — |
| hs | — |
Defined in
VexdUM.inc
at line 25
.
This documentation was automatically generated from source.