zv_get_vips_num
Get count of currently existing registered VIPs @return - VIP'S count;
Syntax
native zv_get_vips_num() //---------------------------------------------------------------------------- // Attributes (Flags) //---------------------------------------------------------------------------- #define AT_ALL 0 #define AT_MULTIJUMP (1<<0) // a #define AT_ARMOR (1<<1) // b #define AT_UNLIMITED_CLIP (1<<2) // c #define AT_NO_FALL_DMG (1<<3) // d #define AT_DAMAGE_REWARD (1<<4) // e #define AT_EXTRA_DMG (1<<5) // f #define AT_EXTRA_HP (1<<6) // g #define AT_EXTRA_GRAVITY (1<<7) // h #define AT_EXTRA_FRAGS (1<<8) // i #define AT_EXTRA_KILL_AMMO (1<<9) // j #define AT_EXTRA_ARMOR (1<<10) // k #define AT_EXTRA_INFECT_AMMO (1<<11) // l #define AT_EXTRA_INFECT_HEALTH (1<<12) // m #define AT_EXTRA_ITEMS (1<<12) // n #define AT_VIP_MODEL (1<<14) // o #define AT_VIP_CLASS (1<<15) // p #define AT_CHATTAG (1<<16) // q #define AT_VIPINSCORE (1<<17) // r #define AT_CUSTOM_S (1<<18) // s #define AT_CUSTOM_T (1<<19) // t #define AT_CUSTOM_U (1<<20) // u #define AT_CUSTOM_V (1<<21) // v #define AT_CUSTOM_W (1<<22) // w #define AT_CUSTOM_X (1<<23) // x
Defined in
zm_vip.inc
at line 87
.
This documentation was automatically generated from source.