crxknives_can_use_skill

Checks whether or not the client can use a knife skill according to the cvar "km_knife_only_skills"

Syntax

native bool:crxknives_can_use_skill(id) /** * Returns the integer value from a knife attribute. * * @param id Client index * @param attribute Knife attribute * @param dest Integer variable to store the value in * @param playerid If set to false, the "id" parameter will be treated as a knife index instead * @return True if the client or knife has that attribute set, false otherwise */ native bool:crxknives_get_attribute_int(id, const attribute[], &dest, bool:playerid = true) /** * Returns the float value from a knife attribute. * * @param id Client index * @param attribute Knife attribute * @param dest Float variable to store the value in * @param playerid If set to false, the "id" parameter will be treated as a knife index instead * @return True if the client or knife has that attribute set, false otherwise */ native bool:crxknives_get_attribute_float(id, const attribute[], &Float:dest, bool:playerid = true) /** * Returns the string value from a knife attribute. * * @note You can also return the knife name by using the "NAME" attribute. * * @param id Client index

Usage

id Client index

Return

True — if he can, false otherwise

Defined in crxknives.inc at line 37 . This documentation was automatically generated from source.