set_FRC_holdtime
No description available for this symbol.
Syntax
native set_FRC_holdtime(flashed, duration) /* * Gets the number of time a player can flash his teammates */ native get_FRC_flash_limit() /* * Gets the exploding flashbang entity */ native get_FRC_exploding_flash() /* * Gets the owner of the exploding flashbang */ native get_FRC_exploding_owner() /* * If flasher != 0 then this function will be hookable with fw_FRC_preflash and fw_FRC_postflash, and the flash entity will be equal with flasher! * If flasher == 0 then this function will be unhookable * * Params: * holdtime: Time that the screenfade maintains its color before fading * duration: The time the entire screenfade message will last. * Both duration and holdtime are in 0.1 seconds!!! * * Example usage: * FRC_flash_player(id, id, 1000, 900, AMOUNT_BLIND_FULLY) * This will seem like an autoflash to the plugin, it will not be blocked by selfflash cvar! * The screenfade will act like this: 90 seconds the screen will be total white and after that in the las 10 seconds it will fade out,
Usage
| flashed | — |
| duration | — |
Defined in
frc.inc
at line 241
.
This documentation was automatically generated from source.