zp_class_nemesis_get

Returns whether a player is a Nemesis.

Syntax

native zp_class_nemesis_get(id) /** * Forces a player to become a Nemesis. * * @param id Player index. * @return True on success, false otherwise. */ native zp_class_nemesis_set(id) /** * Returns number of alive nemesis. * * @return Nemesis count. */ native zp_class_nemesis_get_count()

Usage

id Player index.

Return

True — if it is, false otherwise.

Defined in zp50_class_nemesis.inc at line 24 . This documentation was automatically generated from source.