zp_class_nemesis_get
Returns whether a player is a Nemesis.
Syntax
native zp_class_nemesis_get(id) /** * Forces a player to become a Nemesis. * * @param id Player index. * @return True on success, false otherwise. */ native zp_class_nemesis_set(id) /** * Returns number of alive nemesis. * * @return Nemesis count. */ native zp_class_nemesis_get_count()
Usage
| id | Player index. |
Return
True — if it is, false otherwise.
Defined in
zp50_class_nemesis.inc
at line 24
.
This documentation was automatically generated from source.