zp_class_nemesis_set

Forces a player to become a Nemesis.

Syntax

native zp_class_nemesis_set(id) /** * Returns number of alive nemesis. * * @return Nemesis count. */ native zp_class_nemesis_get_count()

Usage

id Player index.

Return

True — on success, false otherwise.

Defined in zp50_class_nemesis.inc at line 32 . This documentation was automatically generated from source.