zp_class_nemesis_set
Forces a player to become a Nemesis.
Syntax
native zp_class_nemesis_set(id) /** * Returns number of alive nemesis. * * @return Nemesis count. */ native zp_class_nemesis_get_count()
Usage
| id | Player index. |
Return
True — on success, false otherwise.
Defined in
zp50_class_nemesis.inc
at line 32
.
This documentation was automatically generated from source.