event_gamestart

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Syntax

forward event_gamestart() /* Returns true if the game has started */ native bool:game_started() /* Makes a user zombie */ native infect_user(victim, attacker) /* Makes a user human */ native cure_user(index) /* Infect user before game starts */ native preinfect_user(index, bool:yesno) /* Returns 1 if user is a zombie */ native is_user_zombie(index) /* Returns 1 if the user is infected (before game)*/ native is_user_infected(index) /* Returns user zombie class */ native get_user_class(index) /* Returns zombie class id, -1 otherwise */ native register_class(classname[], description[]) /* Sets zombie player model */ native set_class_pmodel(classid, player_model[]) /* Sets zombie weapon model */
Defined in biohazard.inc at line 30 . This documentation was automatically generated from source.