set_class_wmodel

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Syntax

native set_class_wmodel(classid, weapon_model[]) /* Returns zombie class id */ native get_class_id(classname[]) #define DATA_HEALTH 0 //Health value #define DATA_SPEED 1 //Speed value #define DATA_GRAVITY 2 //Gravity multiplier #define DATA_ATTACK 3 //Zombie damage multiplier #define DATA_DEFENCE 4 //Bullet damage multiplier #define DATA_HEDEFENCE 5 //HE damage multiplier #define DATA_HITSPEED 6 //Pain speed multiplier #define DATA_HITDELAY 7 //Pain speed delay value #define DATA_REGENDLY 8 //Regeneration delay value #define DATA_HITREGENDLY 9 //Pain regeneration delay value #define DATA_KNOCKBACK 10 //Knockback multiplier /* Return/set value of zombie class data */ native Float:get_class_data(classid, dataid) native set_class_data(classid, dataid, Float:value)

Usage

classid
weapon_model
Defined in biohazard.inc at line 60 . This documentation was automatically generated from source.