is_user_zombie
No description available for this symbol.
Syntax
native is_user_zombie(index) /* Returns 1 if the user is infected (before game)*/ native is_user_infected(index) /* Returns user zombie class */ native get_user_class(index) /* Returns zombie class id, -1 otherwise */ native register_class(classname[], description[]) /* Sets zombie player model */ native set_class_pmodel(classid, player_model[]) /* Sets zombie weapon model */ native set_class_wmodel(classid, weapon_model[]) /* Returns zombie class id */ native get_class_id(classname[]) #define DATA_HEALTH 0 //Health value #define DATA_SPEED 1 //Speed value #define DATA_GRAVITY 2 //Gravity multiplier #define DATA_ATTACK 3 //Zombie damage multiplier #define DATA_DEFENCE 4 //Bullet damage multiplier #define DATA_HEDEFENCE 5 //HE damage multiplier #define DATA_HITSPEED 6 //Pain speed multiplier #define DATA_HITDELAY 7 //Pain speed delay value #define DATA_REGENDLY 8 //Regeneration delay value #define DATA_HITREGENDLY 9 //Pain regeneration delay value
Usage
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Defined in
biohazard.inc
at line 45
.
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