GamedllFunc_CGrenade

GamedllFunc CGrenade

Syntax

enum GamedllFunc_CGrenade

Members

Name Value
RG_CGrenade_DefuseBombStart BEGIN_FUNC_REGION(grenade)
RG_CGrenade_DefuseBombEnd
RG_CGrenade_ExplodeHeGrenade
RG_CGrenade_ExplodeFlashbang
RG_CGrenade_ExplodeSmokeGrenade
RG_CGrenade_ExplodeBomb
RG_CWeaponBox_SetModel BEGIN_FUNC_REGION(weaponbox)
RG_CBasePlayer_Spawn BEGIN_FUNC_REGION(player)
RG_CBasePlayer_Precache
RG_CBasePlayer_ObjectCaps
RG_CBasePlayer_Classify
RG_CBasePlayer_TraceAttack
RG_CBasePlayer_TakeDamage
RG_CBasePlayer_TakeHealth
RG_CBasePlayer_Killed
RG_CBasePlayer_AddPoints
RG_CBasePlayer_AddPointsToTeam
RG_CBasePlayer_AddPlayerItem
RG_CBasePlayer_RemovePlayerItem
RG_CBasePlayer_GiveAmmo
RG_CBasePlayer_ResetMaxSpeed
RG_CBasePlayer_Jump
RG_CBasePlayer_Duck
RG_CBasePlayer_PreThink
RG_CBasePlayer_PostThink
RG_CBasePlayer_UpdateClientData
RG_CBasePlayer_ImpulseCommands
RG_CBasePlayer_RoundRespawn
RG_CBasePlayer_Blind
RG_CBasePlayer_SetClientUserInfoModel
RG_CBasePlayer_SetClientUserInfoName
RG_CBasePlayer_Observer_IsValidTarget
RG_CBasePlayer_SetAnimation
RG_CBasePlayer_GiveDefaultItems
RG_CBasePlayer_GiveNamedItem
RG_CBasePlayer_AddAccount
RG_CBasePlayer_GiveShield
RG_CBasePlayer_DropPlayerItem
RG_CBasePlayer_HasRestrictItem
RG_CBasePlayer_DropShield
RG_CBasePlayer_OnSpawnEquip
RG_CBasePlayer_Radio
RG_CBasePlayer_Disappear
RG_CBasePlayer_MakeVIP
RG_CBasePlayer_MakeBomber
RG_CBasePlayer_StartObserver
RG_CBasePlayer_GetIntoGame
RG_CBasePlayer_StartDeathCam
RG_CBasePlayer_SwitchTeam
RG_CBasePlayer_CanSwitchTeam
RG_CBasePlayer_ThrowGrenade
RG_CBasePlayer_SetSpawnProtection
RG_CBasePlayer_RemoveSpawnProtection
RG_CBasePlayer_HintMessageEx
RG_CBasePlayer_UseEmpty
RG_CBasePlayer_DropIdlePlayer
RG_CBasePlayer_Observer_SetMode
RG_CBasePlayer_Observer_FindNextPlayer
RG_CBasePlayer_Pain
RG_CBasePlayer_DeathSound
RG_CBasePlayer_JoiningThink
RG_CBasePlayer_CheckTimeBasedDamage
RG_CBasePlayer_EntSelectSpawnPoint
RG_CBasePlayerWeapon_CanDeploy BEGIN_FUNC_REGION(weapon)
RG_CBasePlayerWeapon_DefaultDeploy
RG_CBasePlayerWeapon_DefaultReload
RG_CBasePlayerWeapon_DefaultShotgunReload
RG_CBasePlayerWeapon_ItemPostFrame
RG_CBasePlayerWeapon_KickBack
RG_CBasePlayerWeapon_SendWeaponAnim
RG_CGib_Spawn BEGIN_FUNC_REGION(gib)
RG_CGib_BounceGibTouch
RG_CGib_WaitTillLand
RG_CBaseEntity_FireBullets BEGIN_FUNC_REGION(cbaseentity)
RG_CBaseEntity_FireBuckshots
RG_CBaseEntity_FireBullets3
RG_CBotManager_OnEvent BEGIN_FUNC_REGION(botmanager)
RG_CSGameRules_FShouldSwitchWeapon BEGIN_FUNC_REGION(gamerules)
RG_CSGameRules_GetNextBestWeapon
RG_CSGameRules_FlPlayerFallDamage
RG_CSGameRules_FPlayerCanTakeDamage
RG_CSGameRules_PlayerSpawn
RG_CSGameRules_FPlayerCanRespawn
RG_CSGameRules_GetPlayerSpawnSpot
RG_CSGameRules_ClientUserInfoChanged
RG_CSGameRules_PlayerKilled
RG_CSGameRules_DeathNotice
RG_CSGameRules_CanHavePlayerItem
RG_CSGameRules_DeadPlayerWeapons
RG_CSGameRules_ServerDeactivate
RG_CSGameRules_CheckMapConditions
RG_CSGameRules_CleanUpMap
RG_CSGameRules_RestartRound
RG_CSGameRules_CheckWinConditions
RG_CSGameRules_RemoveGuns
RG_CSGameRules_GiveC4
RG_CSGameRules_ChangeLevel
RG_CSGameRules_GoToIntermission
RG_CSGameRules_BalanceTeams
RG_CSGameRules_OnRoundFreezeEnd
RG_CSGameRules_CanPlayerHearPlayer
RG_CSGameRules_Think
RG_CSGameRules_TeamFull
RG_CSGameRules_TeamStacked
RG_CSGameRules_PlayerGotWeapon
RG_CSGameRules_SendDeathMessage
m_bFreezePeriod BEGIN_MEMBER_REGION(gamerules)
m_bBombDropped
m_GameDesc
m_msgPlayerVoiceMask
m_msgRequestState
m_nMaxPlayers
m_UpdateInterval
m_flRestartRoundTime
m_flCheckWinConditions
m_fRoundStartTime
m_iRoundTime
m_iRoundTimeSecs
m_iIntroRoundTime
m_fRoundStartTimeReal
m_iAccountTerrorist
m_iAccountCT
m_iNumTerrorist
m_iNumCT
m_iNumSpawnableTerrorist
m_iNumSpawnableCT
m_iSpawnPointCount_Terrorist
m_iSpawnPointCount_CT
m_iHostagesRescued
m_iHostagesTouched
m_iRoundWinStatus
m_iNumCTWins
m_iNumTerroristWins
m_bTargetBombed
m_bBombDefused
m_bMapHasBombTarget
m_bMapHasBombZone
m_bMapHasBuyZone
m_bMapHasRescueZone
m_bMapHasEscapeZone
m_bMapHasVIPSafetyZone
m_bMapHasCameras
m_iC4Timer
m_iC4Guy
m_iLoserBonus
m_iNumConsecutiveCTLoses
m_iNumConsecutiveTerroristLoses
m_fMaxIdlePeriod
m_iLimitTeams
m_bLevelInitialized
m_bRoundTerminating
m_bCompleteReset
m_flRequiredEscapeRatio
m_iNumEscapers
m_iHaveEscaped
m_bCTCantBuy
m_bTCantBuy
m_flBombRadius
m_iConsecutiveVIP
m_iTotalGunCount
m_iTotalGrenadeCount
m_iTotalArmourCount
m_iUnBalancedRounds
m_iNumEscapeRounds
m_iMapVotes
m_iLastPick
m_iMaxMapTime
m_iMaxRounds
m_iTotalRoundsPlayed
m_iMaxRoundsWon
m_iStoredSpectValue
m_flForceCameraValue
m_flForceChaseCamValue
m_flFadeToBlackValue
m_pVIP
m_pVIPQueue
m_flIntermissionEndTime
m_flIntermissionStartTime
m_iEndIntermissionButtonHit
m_tmNextPeriodicThink
m_bGameStarted
m_bInCareerGame
m_fCareerRoundMenuTime
m_iCareerMatchWins
m_iRoundWinDifference
m_fCareerMatchMenuTime
m_bSkipSpawn
m_bSkipShowMenu
m_bNeededPlayers
m_flEscapeRatio
m_flTimeLimit
m_flGameStartTime
m_bTeamBalanced
currentammo BEGIN_MEMBER_REGION(base)
maxammo_buckshot
ammo_buckshot
maxammo_9mm
ammo_9mm
maxammo_556nato
ammo_556nato
maxammo_556natobox
ammo_556natobox
maxammo_762nato
ammo_762nato
maxammo_45acp
ammo_45acp
maxammo_50ae
ammo_50ae
maxammo_338mag
ammo_338mag
maxammo_57mm
ammo_57mm
maxammo_357sig
ammo_357sig
m_flStartThrow
m_flReleaseThrow
m_iSwing
has_disconnected
m_flFrameRate BEGIN_MEMBER_REGION(animating)
m_flGroundSpeed
m_flLastEventCheck
m_fSequenceFinished
m_fSequenceLoops
m_Activity BEGIN_MEMBER_REGION(basemonster)
m_IdealActivity
m_LastHitGroup
m_bitsDamageType
m_rgbTimeBasedDamage
m_MonsterState
m_IdealMonsterState
m_afConditions
m_afMemory
m_flNextAttack
m_hEnemy
m_hTargetEnt
m_flFieldOfView
m_bloodColor
m_HackedGunPos
m_vecEnemyLKP
random_seed BEGIN_MEMBER_REGION(player)
m_usPlayerBleed
m_hObserverTarget
m_flNextObserverInput
m_iObserverWeapon
m_iObserverC4State
m_bObserverHasDefuser
m_iObserverLastMode
m_flFlinchTime
m_flAnimTime
m_bHighDamage
m_flVelocityModifier
m_iLastZoom
m_bResumeZoom
m_flEjectBrass
m_iKevlar
m_bNotKilled
m_iTeam
m_iAccount
m_bHasPrimary
m_flDeathThrowTime
m_iThrowDirection
m_flLastTalk
m_bJustConnected
m_bContextHelp
m_iJoiningState
m_pIntroCamera
m_fIntroCamTime
m_fLastMovement
m_bMissionBriefing
m_bTeamChanged
m_iModelName
m_iTeamKills
m_iIgnoreGlobalChat
m_bHasNightVision
m_bNightVisionOn
m_vRecentPath
m_flIdleCheckTime
m_flRadioTime
m_iRadioMessages
m_bIgnoreRadio
m_bHasC4
m_bHasDefuser
m_bKilledByBomb
m_vBlastVector
m_bKilledByGrenade
m_flDisplayHistory
m_iMenu
m_iChaseTarget
m_pChaseTarget
m_fCamSwitch
m_bEscaped
m_bIsVIP
m_tmNextRadarUpdate
m_vLastOrigin
m_iCurrentKickVote
m_flNextVoteTime
m_bJustKilledTeammate
m_iHostagesKilled
m_iMapVote
m_bCanShoot
m_flLastFired
m_flLastAttackedTeammate
m_bHeadshotKilled
m_bPunishedForTK
m_bReceivesNoMoneyNextRound
m_iTimeCheckAllowed
m_bHasChangedName
m_szNewName
m_bIsDefusing
m_tmHandleSignals
m_signals
m_pentCurBombTarget
m_iPlayerSound
m_iTargetVolume
m_iWeaponVolume
m_iExtraSoundTypes
m_iWeaponFlash
m_flStopExtraSoundTime
m_flFlashLightTime
m_iFlashBattery
m_afButtonLast
m_afButtonPressed
m_afButtonReleased
m_pentSndLast
m_flSndRoomtype
m_flSndRange
m_flFallVelocity
m_rgItems
m_fNewAmmo
m_afPhysicsFlags
m_fNextSuicideTime
m_flTimeStepSound
m_flTimeWeaponIdle
m_flSwimTime
m_flDuckTime
m_flWallJumpTime
m_flSuitUpdate
m_rgSuitPlayList
m_iSuitPlayNext
m_rgiSuitNoRepeat
m_rgflSuitNoRepeatTime
m_lastDamageAmount
m_tbdPrev
m_flgeigerRange
m_flgeigerDelay
m_igeigerRangePrev
m_iStepLeft
m_szTextureName
m_chTextureType
m_idrowndmg
m_idrownrestored
m_bitsHUDDamage
m_fInitHUD
m_fGameHUDInitialized
m_iTrain
m_fWeapon
m_pTank
m_fDeadTime
m_fNoPlayerSound
m_fLongJump
m_tSneaking
m_iUpdateTime
m_iClientHealth
m_iClientBattery
m_iHideHUD
m_iClientHideHUD
m_iFOV
m_iClientFOV
m_iNumSpawns
m_pObserver
m_rgpPlayerItems
m_pActiveItem
m_pClientActiveItem
m_pLastItem
m_rgAmmo
m_rgAmmoLast
m_vecAutoAim
m_fOnTarget
m_iDeaths
m_izSBarState
m_flNextSBarUpdateTime
m_flStatusBarDisappearDelay
m_SbarString0
m_lastx
m_lasty
m_nCustomSprayFrames
m_flNextDecalTime
m_szTeamName
m_modelIndexPlayer
m_szAnimExtention
m_iGaitsequence
m_flGaitframe
m_flGaityaw
m_prevgaitorigin
m_flPitch
m_flYaw
m_flGaitMovement
m_iAutoWepSwitch
m_bVGUIMenus
m_bShowHints
m_bShieldDrawn
m_bOwnsShield
m_bWasFollowing
m_flNextFollowTime
m_flYawModifier
m_blindUntilTime
m_blindStartTime
m_blindHoldTime
m_blindFadeTime
m_blindAlpha
m_allowAutoFollowTime
m_autoBuyString
m_rebuyString
m_rebuyStruct
m_bIsInRebuy
m_flLastUpdateTime
m_lastLocation
m_progressStart
m_progressEnd
m_bObserverAutoDirector
m_canSwitchObserverModes
m_heartBeatTime
m_intenseTimestamp
m_silentTimestamp
m_musicState
m_flLastCommandTime
m_iLastAccount
m_iLastClientHealth
m_tmNextAccountHealthUpdate
m_primaryWeapon BEGIN_MEMBER_REGION(rebuystruct)
m_primaryAmmo
m_secondaryWeapon
m_secondaryAmmo
m_heGrenade
m_flashbang
m_smokeGrenade
m_defuser
m_nightVision
m_armor
pm_player_index BEGIN_MEMBER_REGION(playermove)
pm_server
pm_multiplayer
pm_time
pm_frametime
pm_forward
pm_right
pm_up
pm_origin
pm_angles
pm_oldangles
pm_velocity
pm_movedir
pm_basevelocity
pm_view_ofs
pm_flDuckTime
pm_bInDuck
pm_flTimeStepSound
pm_iStepLeft
pm_flFallVelocity
pm_punchangle
pm_flSwimTime
pm_flNextPrimaryAttack
pm_effects
pm_flags
pm_usehull
pm_gravity
pm_friction
pm_oldbuttons
pm_waterjumptime
pm_dead
pm_deadflag
pm_spectator
pm_movetype
pm_onground
pm_waterlevel
pm_watertype
pm_oldwaterlevel
pm_sztexturename
pm_chtexturetype
pm_maxspeed
pm_clientmaxspeed
pm_iuser1
pm_iuser2
pm_iuser3
pm_iuser4
pm_fuser1
pm_fuser2
pm_fuser3
pm_fuser4
pm_vuser1
pm_vuser2
pm_vuser3
pm_vuser4
pm_numphysent
pm_cmd
pm_numtouch
pm_physinfo
pm_player_mins
pm_player_maxs
mv_gravity BEGIN_MEMBER_REGION(movevars)
mv_stopspeed
mv_maxspeed
mv_spectatormaxspeed
mv_accelerate
mv_airaccelerate
mv_wateraccelerate
mv_friction
mv_edgefriction
mv_waterfriction
mv_entgravity
mv_bounce
mv_stepsize
mv_maxvelocity
mv_zmax
mv_waveHeight
mv_footsteps
mv_skyName
mv_rollangle
mv_rollspeed
mv_skycolor_r
mv_skycolor_g
mv_skycolor_b
mv_skyvec_x
mv_skyvec_y
mv_skyvec_z
pmt_allsolid BEGIN_MEMBER_REGION(pmtrace)
pmt_startsolid
pmt_inopen
pmt_inwater
pmt_fraction
pmt_endpos
pmt_ent
pmt_deltavelocity
pmt_hitgroup
m_szModel BEGIN_MEMBER_REGION(csplayer)
m_bForceShowMenu
m_flRespawnPending
m_flSpawnProtectionEndTime
m_vecOldvAngle
m_iWeaponInfiniteAmmo
m_iWeaponInfiniteIds
m_bCanShootOverride
m_bGameForcingRespawn
m_bAutoBunnyHopping
m_bMegaBunnyJumping
m_bPlantC4Anywhere
m_bSpawnProtectionEffects
m_flJumpHeight
m_flLongJumpHeight
m_flLongJumpForce
m_flDuckSpeedMultiplier
m_iNumKilledByUnanswered
m_bPlayerDominated
m_pPlayer BEGIN_MEMBER_REGION(baseitem)
m_pNext
m_iId
m_Weapon_iPlayEmptySound BEGIN_MEMBER_REGION(baseweapon)
m_Weapon_fFireOnEmpty
m_Weapon_flNextPrimaryAttack
m_Weapon_flNextSecondaryAttack
m_Weapon_flTimeWeaponIdle
m_Weapon_iPrimaryAmmoType
m_Weapon_iSecondaryAmmoType
m_Weapon_iClip
m_Weapon_iClientClip
m_Weapon_iClientWeaponState
m_Weapon_fInReload
m_Weapon_fInSpecialReload
m_Weapon_iDefaultAmmo
m_Weapon_iShellId
m_Weapon_fMaxSpeed
m_Weapon_bDelayFire
m_Weapon_iDirection
m_Weapon_bSecondarySilencerOn
m_Weapon_flAccuracy
m_Weapon_flLastFire
m_Weapon_iShotsFired
m_Weapon_flGlock18Shoot
m_Weapon_iGlock18ShotsFired
m_Weapon_flFamasShoot
m_Weapon_iFamasShotsFired
m_Weapon_fBurstSpread
m_Weapon_iWeaponState
m_Weapon_flNextReload
m_Weapon_flDecreaseShotsFired
m_Weapon_usFireGlock18
m_Weapon_usFireFamas
m_Weapon_flPrevPrimaryAttack
m_Weapon_flLastFireTime
m_WeaponBox_rgpPlayerItems BEGIN_MEMBER_REGION(weaponbox)
m_WeaponBox_rgiszAmmo
m_WeaponBox_rgAmmo
m_WeaponBox_cAmmoTypes
m_WeaponBox_bIsBomb
m_Armoury_iItem BEGIN_MEMBER_REGION(armoury)
m_Armoury_iCount
m_Armoury_iInitialCount
m_Armoury_bAlreadyCounted
m_Grenade_bStartDefuse BEGIN_MEMBER_REGION(grenade)
m_Grenade_bIsC4
m_Grenade_pBombDefuser
m_Grenade_flDefuseCountDown
m_Grenade_flC4Blow
m_Grenade_flNextFreqInterval
m_Grenade_flNextBeep
m_Grenade_flNextFreq
m_Grenade_sBeepName
m_Grenade_fAttenu
m_Grenade_flNextBlink
m_Grenade_fNextDefuse
m_Grenade_bJustBlew
m_Grenade_iTeam
m_Grenade_iCurWave
m_Grenade_pentCurBombTarget
m_Grenade_SGSmoke
m_Grenade_angle
m_Grenade_usEvent
m_Grenade_bLightSmoke
m_Grenade_bDetonated
m_Grenade_vSmokeDetonate
m_Grenade_iBounceCount
m_Grenade_fRegisteredSound
m_P228_iShell BEGIN_MEMBER_REGION(p228)
m_P228_usFire
m_SCOUT_iShell BEGIN_MEMBER_REGION(scout)
m_SCOUT_usFire
m_HEGrenade_usCreate BEGIN_MEMBER_REGION(hegrenade)
m_XM1014_iShell BEGIN_MEMBER_REGION(xm1014)
m_XM1014_flPumpTime
m_XM1014_usFire
m_C4_bStartedArming BEGIN_MEMBER_REGION(c4)
m_C4_bBombPlacedAnimation
m_C4_fArmedTime
m_C4_bHasShield
m_MAC10_iShell BEGIN_MEMBER_REGION(mac10)
m_MAC10_iShellOn
m_MAC10_usFire
m_AUG_iShell BEGIN_MEMBER_REGION(aug)
m_AUG_iShellOn
m_AUG_usFire
m_SmokeGrenade_usCreate BEGIN_MEMBER_REGION(smokegrenade)
m_ELITE_iShell BEGIN_MEMBER_REGION(elite)
m_ELITE_usFire_LEFT
m_ELITE_usFire_RIGHT
m_FiveSeven_iShell BEGIN_MEMBER_REGION(fiveseven)
m_FiveSeven_usFire
m_UMP45_iShell BEGIN_MEMBER_REGION(ump45)
m_UMP45_iShellOn
m_UMP45_usFire
m_SG550_iShell BEGIN_MEMBER_REGION(sg550)
m_SG550_usFire
m_Galil_iShell BEGIN_MEMBER_REGION(galil)
m_Galil_iShellOn
m_Galil_usFire
m_Famas_iShell BEGIN_MEMBER_REGION(famas)
m_Famas_iShellOn
m_Famas_flBaseDamageBurst
m_USP_iShell BEGIN_MEMBER_REGION(usp)
m_USP_usFire
m_USP_flBaseDamageSil
m_GLOCK18_iShell BEGIN_MEMBER_REGION(glock18)
m_GLOCK18_bBurstFire
m_AWP_iShell BEGIN_MEMBER_REGION(awp)
m_AWP_usFire
m_MP5N_iShell BEGIN_MEMBER_REGION(mp5n)
m_MP5N_iShellOn
m_MP5N_usFire
m_M249_iShell BEGIN_MEMBER_REGION(m249)
m_M249_iShellOn
m_M249_usFire
m_M3_iShell BEGIN_MEMBER_REGION(m3)
m_M3_flPumpTime
m_M3_usFire
m_M4A1_iShell BEGIN_MEMBER_REGION(m4a1)
m_M4A1_iShellOn
m_M4A1_usFire
m_M4A1_flBaseDamageSil
m_TMP_iShell BEGIN_MEMBER_REGION(tmp)
m_TMP_iShellOn
m_TMP_usFire
m_G3SG1_iShell BEGIN_MEMBER_REGION(g3sg1)
m_G3SG1_usFire
m_DEAGLE_iShell BEGIN_MEMBER_REGION(deagle)
m_DEAGLE_usFire
m_SG552_iShell BEGIN_MEMBER_REGION(sg552)
m_SG552_iShellOn
m_SG552_usFire
m_AK47_iShell BEGIN_MEMBER_REGION(ak47)
m_AK47_iShellOn
m_AK47_usFire
m_Knife_trHit BEGIN_MEMBER_REGION(knife)
m_Knife_usKnife
m_Knife_flStabBaseDamage
m_Knife_flSwingBaseDamage
m_Knife_flSwingBaseDamage_Fast
m_Knife_flStabDistance
m_Knife_flSwingDistance
m_Knife_flBackStabMultiplier
m_P90_iShell BEGIN_MEMBER_REGION(p90)
m_P90_iShellOn
m_P90_usFire
m_Shield_hEntToIgnoreTouchesFrom BEGIN_MEMBER_REGION(shield)
m_Shield_flTimeToIgnoreTouches
m_MapInfo_iBuyingStatus BEGIN_MEMBER_REGION(mapinfo)
m_MapInfo_flBombRadius
m_Weapon_iStateSecondaryAttack BEGIN_MEMBER_REGION(csplayerweapon)
m_Weapon_flBaseDamage
m_Gib_bloodColor BEGIN_MEMBER_REGION(gib)
m_Gib_cBloodDecals
m_Gib_material
m_Gib_lifeTime
m_ucDmgPenetrationLevel BEGIN_MEMBER_REGION(csentity)
m_pevLastInflictor
Defined in reapi_gamedll_const.inc at line 499 . This documentation was automatically generated from source.