PlayerMove

PlayerMove

Syntax

enum PlayerMove

Members

Name Value
pm_player_index BEGIN_MEMBER_REGION(playermove)
pm_server
pm_multiplayer
pm_time
pm_frametime
pm_forward
pm_right
pm_up
pm_origin
pm_angles
pm_oldangles
pm_velocity
pm_movedir
pm_basevelocity
pm_view_ofs
pm_flDuckTime
pm_bInDuck
pm_flTimeStepSound
pm_iStepLeft
pm_flFallVelocity
pm_punchangle
pm_flSwimTime
pm_flNextPrimaryAttack
pm_effects
pm_flags
pm_usehull
pm_gravity
pm_friction
pm_oldbuttons
pm_waterjumptime
pm_dead
pm_deadflag
pm_spectator
pm_movetype
pm_onground
pm_waterlevel
pm_watertype
pm_oldwaterlevel
pm_sztexturename
pm_chtexturetype
pm_maxspeed
pm_clientmaxspeed
pm_iuser1
pm_iuser2
pm_iuser3
pm_iuser4
pm_fuser1
pm_fuser2
pm_fuser3
pm_fuser4
pm_vuser1
pm_vuser2
pm_vuser3
pm_vuser4
pm_numphysent
pm_cmd
pm_numtouch
pm_physinfo
pm_player_mins
pm_player_maxs
mv_gravity BEGIN_MEMBER_REGION(movevars)
mv_stopspeed
mv_maxspeed
mv_spectatormaxspeed
mv_accelerate
mv_airaccelerate
mv_wateraccelerate
mv_friction
mv_edgefriction
mv_waterfriction
mv_entgravity
mv_bounce
mv_stepsize
mv_maxvelocity
mv_zmax
mv_waveHeight
mv_footsteps
mv_skyName
mv_rollangle
mv_rollspeed
mv_skycolor_r
mv_skycolor_g
mv_skycolor_b
mv_skyvec_x
mv_skyvec_y
mv_skyvec_z
pmt_allsolid BEGIN_MEMBER_REGION(pmtrace)
pmt_startsolid
pmt_inopen
pmt_inwater
pmt_fraction
pmt_endpos
pmt_ent
pmt_deltavelocity
pmt_hitgroup
m_szModel BEGIN_MEMBER_REGION(csplayer)
m_bForceShowMenu
m_flRespawnPending
m_flSpawnProtectionEndTime
m_vecOldvAngle
m_iWeaponInfiniteAmmo
m_iWeaponInfiniteIds
m_bCanShootOverride
m_bGameForcingRespawn
m_bAutoBunnyHopping
m_bMegaBunnyJumping
m_bPlantC4Anywhere
m_bSpawnProtectionEffects
m_flJumpHeight
m_flLongJumpHeight
m_flLongJumpForce
m_flDuckSpeedMultiplier
m_iNumKilledByUnanswered
m_bPlayerDominated
m_pPlayer BEGIN_MEMBER_REGION(baseitem)
m_pNext
m_iId
m_Weapon_iPlayEmptySound BEGIN_MEMBER_REGION(baseweapon)
m_Weapon_fFireOnEmpty
m_Weapon_flNextPrimaryAttack
m_Weapon_flNextSecondaryAttack
m_Weapon_flTimeWeaponIdle
m_Weapon_iPrimaryAmmoType
m_Weapon_iSecondaryAmmoType
m_Weapon_iClip
m_Weapon_iClientClip
m_Weapon_iClientWeaponState
m_Weapon_fInReload
m_Weapon_fInSpecialReload
m_Weapon_iDefaultAmmo
m_Weapon_iShellId
m_Weapon_fMaxSpeed
m_Weapon_bDelayFire
m_Weapon_iDirection
m_Weapon_bSecondarySilencerOn
m_Weapon_flAccuracy
m_Weapon_flLastFire
m_Weapon_iShotsFired
m_Weapon_flGlock18Shoot
m_Weapon_iGlock18ShotsFired
m_Weapon_flFamasShoot
m_Weapon_iFamasShotsFired
m_Weapon_fBurstSpread
m_Weapon_iWeaponState
m_Weapon_flNextReload
m_Weapon_flDecreaseShotsFired
m_Weapon_usFireGlock18
m_Weapon_usFireFamas
m_Weapon_flPrevPrimaryAttack
m_Weapon_flLastFireTime
m_WeaponBox_rgpPlayerItems BEGIN_MEMBER_REGION(weaponbox)
m_WeaponBox_rgiszAmmo
m_WeaponBox_rgAmmo
m_WeaponBox_cAmmoTypes
m_WeaponBox_bIsBomb
m_Armoury_iItem BEGIN_MEMBER_REGION(armoury)
m_Armoury_iCount
m_Armoury_iInitialCount
m_Armoury_bAlreadyCounted
m_Grenade_bStartDefuse BEGIN_MEMBER_REGION(grenade)
m_Grenade_bIsC4
m_Grenade_pBombDefuser
m_Grenade_flDefuseCountDown
m_Grenade_flC4Blow
m_Grenade_flNextFreqInterval
m_Grenade_flNextBeep
m_Grenade_flNextFreq
m_Grenade_sBeepName
m_Grenade_fAttenu
m_Grenade_flNextBlink
m_Grenade_fNextDefuse
m_Grenade_bJustBlew
m_Grenade_iTeam
m_Grenade_iCurWave
m_Grenade_pentCurBombTarget
m_Grenade_SGSmoke
m_Grenade_angle
m_Grenade_usEvent
m_Grenade_bLightSmoke
m_Grenade_bDetonated
m_Grenade_vSmokeDetonate
m_Grenade_iBounceCount
m_Grenade_fRegisteredSound
m_P228_iShell BEGIN_MEMBER_REGION(p228)
m_P228_usFire
m_SCOUT_iShell BEGIN_MEMBER_REGION(scout)
m_SCOUT_usFire
m_HEGrenade_usCreate BEGIN_MEMBER_REGION(hegrenade)
m_XM1014_iShell BEGIN_MEMBER_REGION(xm1014)
m_XM1014_flPumpTime
m_XM1014_usFire
m_C4_bStartedArming BEGIN_MEMBER_REGION(c4)
m_C4_bBombPlacedAnimation
m_C4_fArmedTime
m_C4_bHasShield
m_MAC10_iShell BEGIN_MEMBER_REGION(mac10)
m_MAC10_iShellOn
m_MAC10_usFire
m_AUG_iShell BEGIN_MEMBER_REGION(aug)
m_AUG_iShellOn
m_AUG_usFire
m_SmokeGrenade_usCreate BEGIN_MEMBER_REGION(smokegrenade)
m_ELITE_iShell BEGIN_MEMBER_REGION(elite)
m_ELITE_usFire_LEFT
m_ELITE_usFire_RIGHT
m_FiveSeven_iShell BEGIN_MEMBER_REGION(fiveseven)
m_FiveSeven_usFire
m_UMP45_iShell BEGIN_MEMBER_REGION(ump45)
m_UMP45_iShellOn
m_UMP45_usFire
m_SG550_iShell BEGIN_MEMBER_REGION(sg550)
m_SG550_usFire
m_Galil_iShell BEGIN_MEMBER_REGION(galil)
m_Galil_iShellOn
m_Galil_usFire
m_Famas_iShell BEGIN_MEMBER_REGION(famas)
m_Famas_iShellOn
m_Famas_flBaseDamageBurst
m_USP_iShell BEGIN_MEMBER_REGION(usp)
m_USP_usFire
m_USP_flBaseDamageSil
m_GLOCK18_iShell BEGIN_MEMBER_REGION(glock18)
m_GLOCK18_bBurstFire
m_AWP_iShell BEGIN_MEMBER_REGION(awp)
m_AWP_usFire
m_MP5N_iShell BEGIN_MEMBER_REGION(mp5n)
m_MP5N_iShellOn
m_MP5N_usFire
m_M249_iShell BEGIN_MEMBER_REGION(m249)
m_M249_iShellOn
m_M249_usFire
m_M3_iShell BEGIN_MEMBER_REGION(m3)
m_M3_flPumpTime
m_M3_usFire
m_M4A1_iShell BEGIN_MEMBER_REGION(m4a1)
m_M4A1_iShellOn
m_M4A1_usFire
m_M4A1_flBaseDamageSil
m_TMP_iShell BEGIN_MEMBER_REGION(tmp)
m_TMP_iShellOn
m_TMP_usFire
m_G3SG1_iShell BEGIN_MEMBER_REGION(g3sg1)
m_G3SG1_usFire
m_DEAGLE_iShell BEGIN_MEMBER_REGION(deagle)
m_DEAGLE_usFire
m_SG552_iShell BEGIN_MEMBER_REGION(sg552)
m_SG552_iShellOn
m_SG552_usFire
m_AK47_iShell BEGIN_MEMBER_REGION(ak47)
m_AK47_iShellOn
m_AK47_usFire
m_Knife_trHit BEGIN_MEMBER_REGION(knife)
m_Knife_usKnife
m_Knife_flStabBaseDamage
m_Knife_flSwingBaseDamage
m_Knife_flSwingBaseDamage_Fast
m_Knife_flStabDistance
m_Knife_flSwingDistance
m_Knife_flBackStabMultiplier
m_P90_iShell BEGIN_MEMBER_REGION(p90)
m_P90_iShellOn
m_P90_usFire
m_Shield_hEntToIgnoreTouchesFrom BEGIN_MEMBER_REGION(shield)
m_Shield_flTimeToIgnoreTouches
m_MapInfo_iBuyingStatus BEGIN_MEMBER_REGION(mapinfo)
m_MapInfo_flBombRadius
m_Weapon_iStateSecondaryAttack BEGIN_MEMBER_REGION(csplayerweapon)
m_Weapon_flBaseDamage
m_Gib_bloodColor BEGIN_MEMBER_REGION(gib)
m_Gib_cBloodDecals
m_Gib_material
m_Gib_lifeTime
m_ucDmgPenetrationLevel BEGIN_MEMBER_REGION(csentity)
m_pevLastInflictor
Defined in reapi_gamedll_const.inc at line 3938 . This documentation was automatically generated from source.