ItemInfo
Item's info types for use with rg_set_[global_]iteminfo/rg_get_[global_]iteminfo()
Syntax
enum ItemInfo
Members
| Name | Value |
|---|---|
| ItemInfo_iSlot | — |
| ItemInfo_iPosition | — |
| ItemInfo_pszAmmo1 | — |
| ItemInfo_iMaxAmmo1 | — |
| ItemInfo_pszAmmo2 | — |
| ItemInfo_iMaxAmmo2 | — |
| ItemInfo_pszName | — |
| ItemInfo_iMaxClip | — |
| ItemInfo_iId | — |
| ItemInfo_iFlags | — |
| ItemInfo_iWeight | — |
| GT_APPEND | — |
| GT_REPLACE | — |
| GT_DROP_AND_REPLACE | — |
| MenuChoose_T | 1 |
| MenuChoose_CT | — |
| MenuChoose_VIP | — |
| MenuChoose_AutoSelect | 5 |
| MenuChoose_Spec | — |
| VGUI_Menu_Team | 2 |
| VGUI_Menu_MapBriefing | 4 |
| VGUI_Menu_Class_T | 26 |
| VGUI_Menu_Class_CT | — |
| VGUI_Menu_Buy | — |
| VGUI_Menu_Buy_Pistol | — |
| VGUI_Menu_Buy_ShotGun | — |
| VGUI_Menu_Buy_Rifle | — |
| VGUI_Menu_Buy_SubMachineGun | — |
| VGUI_Menu_Buy_MachineGun | — |
| VGUI_Menu_Buy_Item | — |
| RG_GetForceCamera | BEGIN_FUNC_REGION(gamedll) |
| RG_PlayerBlind | — |
| RG_RadiusFlash_TraceLine | — |
| RG_RoundEnd | — |
| RG_PM_Move | — |
| RG_PM_AirMove | — |
| RG_HandleMenu_ChooseAppearance | — |
| RG_HandleMenu_ChooseTeam | — |
| RG_ShowMenu | — |
| RG_ShowVGUIMenu | — |
| RG_BuyGunAmmo | — |
| RG_BuyWeaponByWeaponID | — |
| RG_ThrowHeGrenade | — |
| RG_ThrowFlashbang | — |
| RG_ThrowSmokeGrenade | — |
| RG_PlantBomb | — |
| RG_IsPenetrableEntity | — |
| RG_SpawnHeadGib | — |
| RG_SpawnRandomGibs | — |
| RG_CreateWeaponBox | — |
| RG_PM_LadderMove | — |
| RG_PM_WaterJump | — |
| RG_PM_CheckWaterJump | — |
| RG_PM_Jump | — |
| RG_PM_Duck | — |
| RG_PM_UnDuck | — |
| RG_PM_PlayStepSound | — |
| RG_PM_AirAccelerate | — |
| RG_ClearMultiDamage | — |
| RG_AddMultiDamage | — |
| RG_ApplyMultiDamage | — |
| RG_BuyItem | — |
| RG_CBaseAnimating_ResetSequenceInfo | BEGIN_FUNC_REGION(animating) |
| RG_CGrenade_DefuseBombStart | BEGIN_FUNC_REGION(grenade) |
| RG_CGrenade_DefuseBombEnd | — |
| RG_CGrenade_ExplodeHeGrenade | — |
| RG_CGrenade_ExplodeFlashbang | — |
| RG_CGrenade_ExplodeSmokeGrenade | — |
| RG_CGrenade_ExplodeBomb | — |
| RG_CWeaponBox_SetModel | BEGIN_FUNC_REGION(weaponbox) |
| RG_CBasePlayer_Spawn | BEGIN_FUNC_REGION(player) |
| RG_CBasePlayer_Precache | — |
| RG_CBasePlayer_ObjectCaps | — |
| RG_CBasePlayer_Classify | — |
| RG_CBasePlayer_TraceAttack | — |
| RG_CBasePlayer_TakeDamage | — |
| RG_CBasePlayer_TakeHealth | — |
| RG_CBasePlayer_Killed | — |
| RG_CBasePlayer_AddPoints | — |
| RG_CBasePlayer_AddPointsToTeam | — |
| RG_CBasePlayer_AddPlayerItem | — |
| RG_CBasePlayer_RemovePlayerItem | — |
| RG_CBasePlayer_GiveAmmo | — |
| RG_CBasePlayer_ResetMaxSpeed | — |
| RG_CBasePlayer_Jump | — |
| RG_CBasePlayer_Duck | — |
| RG_CBasePlayer_PreThink | — |
| RG_CBasePlayer_PostThink | — |
| RG_CBasePlayer_UpdateClientData | — |
| RG_CBasePlayer_ImpulseCommands | — |
| RG_CBasePlayer_RoundRespawn | — |
| RG_CBasePlayer_Blind | — |
| RG_CBasePlayer_SetClientUserInfoModel | — |
| RG_CBasePlayer_SetClientUserInfoName | — |
| RG_CBasePlayer_Observer_IsValidTarget | — |
| RG_CBasePlayer_SetAnimation | — |
| RG_CBasePlayer_GiveDefaultItems | — |
| RG_CBasePlayer_GiveNamedItem | — |
| RG_CBasePlayer_AddAccount | — |
| RG_CBasePlayer_GiveShield | — |
| RG_CBasePlayer_DropPlayerItem | — |
| RG_CBasePlayer_HasRestrictItem | — |
| RG_CBasePlayer_DropShield | — |
| RG_CBasePlayer_OnSpawnEquip | — |
| RG_CBasePlayer_Radio | — |
| RG_CBasePlayer_Disappear | — |
| RG_CBasePlayer_MakeVIP | — |
| RG_CBasePlayer_MakeBomber | — |
| RG_CBasePlayer_StartObserver | — |
| RG_CBasePlayer_GetIntoGame | — |
| RG_CBasePlayer_StartDeathCam | — |
| RG_CBasePlayer_SwitchTeam | — |
| RG_CBasePlayer_CanSwitchTeam | — |
| RG_CBasePlayer_ThrowGrenade | — |
| RG_CBasePlayer_SetSpawnProtection | — |
| RG_CBasePlayer_RemoveSpawnProtection | — |
| RG_CBasePlayer_HintMessageEx | — |
| RG_CBasePlayer_UseEmpty | — |
| RG_CBasePlayer_DropIdlePlayer | — |
| RG_CBasePlayer_Observer_SetMode | — |
| RG_CBasePlayer_Observer_FindNextPlayer | — |
| RG_CBasePlayer_Pain | — |
| RG_CBasePlayer_DeathSound | — |
| RG_CBasePlayer_JoiningThink | — |
| RG_CBasePlayer_CheckTimeBasedDamage | — |
| RG_CBasePlayer_EntSelectSpawnPoint | — |
| RG_CBasePlayerWeapon_CanDeploy | BEGIN_FUNC_REGION(weapon) |
| RG_CBasePlayerWeapon_DefaultDeploy | — |
| RG_CBasePlayerWeapon_DefaultReload | — |
| RG_CBasePlayerWeapon_DefaultShotgunReload | — |
| RG_CBasePlayerWeapon_ItemPostFrame | — |
| RG_CBasePlayerWeapon_KickBack | — |
| RG_CBasePlayerWeapon_SendWeaponAnim | — |
| RG_CGib_Spawn | BEGIN_FUNC_REGION(gib) |
| RG_CGib_BounceGibTouch | — |
| RG_CGib_WaitTillLand | — |
| RG_CBaseEntity_FireBullets | BEGIN_FUNC_REGION(cbaseentity) |
| RG_CBaseEntity_FireBuckshots | — |
| RG_CBaseEntity_FireBullets3 | — |
| RG_CBotManager_OnEvent | BEGIN_FUNC_REGION(botmanager) |
| RG_CSGameRules_FShouldSwitchWeapon | BEGIN_FUNC_REGION(gamerules) |
| RG_CSGameRules_GetNextBestWeapon | — |
| RG_CSGameRules_FlPlayerFallDamage | — |
| RG_CSGameRules_FPlayerCanTakeDamage | — |
| RG_CSGameRules_PlayerSpawn | — |
| RG_CSGameRules_FPlayerCanRespawn | — |
| RG_CSGameRules_GetPlayerSpawnSpot | — |
| RG_CSGameRules_ClientUserInfoChanged | — |
| RG_CSGameRules_PlayerKilled | — |
| RG_CSGameRules_DeathNotice | — |
| RG_CSGameRules_CanHavePlayerItem | — |
| RG_CSGameRules_DeadPlayerWeapons | — |
| RG_CSGameRules_ServerDeactivate | — |
| RG_CSGameRules_CheckMapConditions | — |
| RG_CSGameRules_CleanUpMap | — |
| RG_CSGameRules_RestartRound | — |
| RG_CSGameRules_CheckWinConditions | — |
| RG_CSGameRules_RemoveGuns | — |
| RG_CSGameRules_GiveC4 | — |
| RG_CSGameRules_ChangeLevel | — |
| RG_CSGameRules_GoToIntermission | — |
| RG_CSGameRules_BalanceTeams | — |
| RG_CSGameRules_OnRoundFreezeEnd | — |
| RG_CSGameRules_CanPlayerHearPlayer | — |
| RG_CSGameRules_Think | — |
| RG_CSGameRules_TeamFull | — |
| RG_CSGameRules_TeamStacked | — |
| RG_CSGameRules_PlayerGotWeapon | — |
| RG_CSGameRules_SendDeathMessage | — |
| m_bFreezePeriod | BEGIN_MEMBER_REGION(gamerules) |
| m_bBombDropped | — |
| m_GameDesc | — |
| m_msgPlayerVoiceMask | — |
| m_msgRequestState | — |
| m_nMaxPlayers | — |
| m_UpdateInterval | — |
| m_flRestartRoundTime | — |
| m_flCheckWinConditions | — |
| m_fRoundStartTime | — |
| m_iRoundTime | — |
| m_iRoundTimeSecs | — |
| m_iIntroRoundTime | — |
| m_fRoundStartTimeReal | — |
| m_iAccountTerrorist | — |
| m_iAccountCT | — |
| m_iNumTerrorist | — |
| m_iNumCT | — |
| m_iNumSpawnableTerrorist | — |
| m_iNumSpawnableCT | — |
| m_iSpawnPointCount_Terrorist | — |
| m_iSpawnPointCount_CT | — |
| m_iHostagesRescued | — |
| m_iHostagesTouched | — |
| m_iRoundWinStatus | — |
| m_iNumCTWins | — |
| m_iNumTerroristWins | — |
| m_bTargetBombed | — |
| m_bBombDefused | — |
| m_bMapHasBombTarget | — |
| m_bMapHasBombZone | — |
| m_bMapHasBuyZone | — |
| m_bMapHasRescueZone | — |
| m_bMapHasEscapeZone | — |
| m_bMapHasVIPSafetyZone | — |
| m_bMapHasCameras | — |
| m_iC4Timer | — |
| m_iC4Guy | — |
| m_iLoserBonus | — |
| m_iNumConsecutiveCTLoses | — |
| m_iNumConsecutiveTerroristLoses | — |
| m_fMaxIdlePeriod | — |
| m_iLimitTeams | — |
| m_bLevelInitialized | — |
| m_bRoundTerminating | — |
| m_bCompleteReset | — |
| m_flRequiredEscapeRatio | — |
| m_iNumEscapers | — |
| m_iHaveEscaped | — |
| m_bCTCantBuy | — |
| m_bTCantBuy | — |
| m_flBombRadius | — |
| m_iConsecutiveVIP | — |
| m_iTotalGunCount | — |
| m_iTotalGrenadeCount | — |
| m_iTotalArmourCount | — |
| m_iUnBalancedRounds | — |
| m_iNumEscapeRounds | — |
| m_iMapVotes | — |
| m_iLastPick | — |
| m_iMaxMapTime | — |
| m_iMaxRounds | — |
| m_iTotalRoundsPlayed | — |
| m_iMaxRoundsWon | — |
| m_iStoredSpectValue | — |
| m_flForceCameraValue | — |
| m_flForceChaseCamValue | — |
| m_flFadeToBlackValue | — |
| m_pVIP | — |
| m_pVIPQueue | — |
| m_flIntermissionEndTime | — |
| m_flIntermissionStartTime | — |
| m_iEndIntermissionButtonHit | — |
| m_tmNextPeriodicThink | — |
| m_bGameStarted | — |
| m_bInCareerGame | — |
| m_fCareerRoundMenuTime | — |
| m_iCareerMatchWins | — |
| m_iRoundWinDifference | — |
| m_fCareerMatchMenuTime | — |
| m_bSkipSpawn | — |
| m_bSkipShowMenu | — |
| m_bNeededPlayers | — |
| m_flEscapeRatio | — |
| m_flTimeLimit | — |
| m_flGameStartTime | — |
| m_bTeamBalanced | — |
| currentammo | BEGIN_MEMBER_REGION(base) |
| maxammo_buckshot | — |
| ammo_buckshot | — |
| maxammo_9mm | — |
| ammo_9mm | — |
| maxammo_556nato | — |
| ammo_556nato | — |
| maxammo_556natobox | — |
| ammo_556natobox | — |
| maxammo_762nato | — |
| ammo_762nato | — |
| maxammo_45acp | — |
| ammo_45acp | — |
| maxammo_50ae | — |
| ammo_50ae | — |
| maxammo_338mag | — |
| ammo_338mag | — |
| maxammo_57mm | — |
| ammo_57mm | — |
| maxammo_357sig | — |
| ammo_357sig | — |
| m_flStartThrow | — |
| m_flReleaseThrow | — |
| m_iSwing | — |
| has_disconnected | — |
| m_flFrameRate | BEGIN_MEMBER_REGION(animating) |
| m_flGroundSpeed | — |
| m_flLastEventCheck | — |
| m_fSequenceFinished | — |
| m_fSequenceLoops | — |
| m_Activity | BEGIN_MEMBER_REGION(basemonster) |
| m_IdealActivity | — |
| m_LastHitGroup | — |
| m_bitsDamageType | — |
| m_rgbTimeBasedDamage | — |
| m_MonsterState | — |
| m_IdealMonsterState | — |
| m_afConditions | — |
| m_afMemory | — |
| m_flNextAttack | — |
| m_hEnemy | — |
| m_hTargetEnt | — |
| m_flFieldOfView | — |
| m_bloodColor | — |
| m_HackedGunPos | — |
| m_vecEnemyLKP | — |
| random_seed | BEGIN_MEMBER_REGION(player) |
| m_usPlayerBleed | — |
| m_hObserverTarget | — |
| m_flNextObserverInput | — |
| m_iObserverWeapon | — |
| m_iObserverC4State | — |
| m_bObserverHasDefuser | — |
| m_iObserverLastMode | — |
| m_flFlinchTime | — |
| m_flAnimTime | — |
| m_bHighDamage | — |
| m_flVelocityModifier | — |
| m_iLastZoom | — |
| m_bResumeZoom | — |
| m_flEjectBrass | — |
| m_iKevlar | — |
| m_bNotKilled | — |
| m_iTeam | — |
| m_iAccount | — |
| m_bHasPrimary | — |
| m_flDeathThrowTime | — |
| m_iThrowDirection | — |
| m_flLastTalk | — |
| m_bJustConnected | — |
| m_bContextHelp | — |
| m_iJoiningState | — |
| m_pIntroCamera | — |
| m_fIntroCamTime | — |
| m_fLastMovement | — |
| m_bMissionBriefing | — |
| m_bTeamChanged | — |
| m_iModelName | — |
| m_iTeamKills | — |
| m_iIgnoreGlobalChat | — |
| m_bHasNightVision | — |
| m_bNightVisionOn | — |
| m_vRecentPath | — |
| m_flIdleCheckTime | — |
| m_flRadioTime | — |
| m_iRadioMessages | — |
| m_bIgnoreRadio | — |
| m_bHasC4 | — |
| m_bHasDefuser | — |
| m_bKilledByBomb | — |
| m_vBlastVector | — |
| m_bKilledByGrenade | — |
| m_flDisplayHistory | — |
| m_iMenu | — |
| m_iChaseTarget | — |
| m_pChaseTarget | — |
| m_fCamSwitch | — |
| m_bEscaped | — |
| m_bIsVIP | — |
| m_tmNextRadarUpdate | — |
| m_vLastOrigin | — |
| m_iCurrentKickVote | — |
| m_flNextVoteTime | — |
| m_bJustKilledTeammate | — |
| m_iHostagesKilled | — |
| m_iMapVote | — |
| m_bCanShoot | — |
| m_flLastFired | — |
| m_flLastAttackedTeammate | — |
| m_bHeadshotKilled | — |
| m_bPunishedForTK | — |
| m_bReceivesNoMoneyNextRound | — |
| m_iTimeCheckAllowed | — |
| m_bHasChangedName | — |
| m_szNewName | — |
| m_bIsDefusing | — |
| m_tmHandleSignals | — |
| m_signals | — |
| m_pentCurBombTarget | — |
| m_iPlayerSound | — |
| m_iTargetVolume | — |
| m_iWeaponVolume | — |
| m_iExtraSoundTypes | — |
| m_iWeaponFlash | — |
| m_flStopExtraSoundTime | — |
| m_flFlashLightTime | — |
| m_iFlashBattery | — |
| m_afButtonLast | — |
| m_afButtonPressed | — |
| m_afButtonReleased | — |
| m_pentSndLast | — |
| m_flSndRoomtype | — |
| m_flSndRange | — |
| m_flFallVelocity | — |
| m_rgItems | — |
| m_fNewAmmo | — |
| m_afPhysicsFlags | — |
| m_fNextSuicideTime | — |
| m_flTimeStepSound | — |
| m_flTimeWeaponIdle | — |
| m_flSwimTime | — |
| m_flDuckTime | — |
| m_flWallJumpTime | — |
| m_flSuitUpdate | — |
| m_rgSuitPlayList | — |
| m_iSuitPlayNext | — |
| m_rgiSuitNoRepeat | — |
| m_rgflSuitNoRepeatTime | — |
| m_lastDamageAmount | — |
| m_tbdPrev | — |
| m_flgeigerRange | — |
| m_flgeigerDelay | — |
| m_igeigerRangePrev | — |
| m_iStepLeft | — |
| m_szTextureName | — |
| m_chTextureType | — |
| m_idrowndmg | — |
| m_idrownrestored | — |
| m_bitsHUDDamage | — |
| m_fInitHUD | — |
| m_fGameHUDInitialized | — |
| m_iTrain | — |
| m_fWeapon | — |
| m_pTank | — |
| m_fDeadTime | — |
| m_fNoPlayerSound | — |
| m_fLongJump | — |
| m_tSneaking | — |
| m_iUpdateTime | — |
| m_iClientHealth | — |
| m_iClientBattery | — |
| m_iHideHUD | — |
| m_iClientHideHUD | — |
| m_iFOV | — |
| m_iClientFOV | — |
| m_iNumSpawns | — |
| m_pObserver | — |
| m_rgpPlayerItems | — |
| m_pActiveItem | — |
| m_pClientActiveItem | — |
| m_pLastItem | — |
| m_rgAmmo | — |
| m_rgAmmoLast | — |
| m_vecAutoAim | — |
| m_fOnTarget | — |
| m_iDeaths | — |
| m_izSBarState | — |
| m_flNextSBarUpdateTime | — |
| m_flStatusBarDisappearDelay | — |
| m_SbarString0 | — |
| m_lastx | — |
| m_lasty | — |
| m_nCustomSprayFrames | — |
| m_flNextDecalTime | — |
| m_szTeamName | — |
| m_modelIndexPlayer | — |
| m_szAnimExtention | — |
| m_iGaitsequence | — |
| m_flGaitframe | — |
| m_flGaityaw | — |
| m_prevgaitorigin | — |
| m_flPitch | — |
| m_flYaw | — |
| m_flGaitMovement | — |
| m_iAutoWepSwitch | — |
| m_bVGUIMenus | — |
| m_bShowHints | — |
| m_bShieldDrawn | — |
| m_bOwnsShield | — |
| m_bWasFollowing | — |
| m_flNextFollowTime | — |
| m_flYawModifier | — |
| m_blindUntilTime | — |
| m_blindStartTime | — |
| m_blindHoldTime | — |
| m_blindFadeTime | — |
| m_blindAlpha | — |
| m_allowAutoFollowTime | — |
| m_autoBuyString | — |
| m_rebuyString | — |
| m_rebuyStruct | — |
| m_bIsInRebuy | — |
| m_flLastUpdateTime | — |
| m_lastLocation | — |
| m_progressStart | — |
| m_progressEnd | — |
| m_bObserverAutoDirector | — |
| m_canSwitchObserverModes | — |
| m_heartBeatTime | — |
| m_intenseTimestamp | — |
| m_silentTimestamp | — |
| m_musicState | — |
| m_flLastCommandTime | — |
| m_iLastAccount | — |
| m_iLastClientHealth | — |
| m_tmNextAccountHealthUpdate | — |
| m_primaryWeapon | BEGIN_MEMBER_REGION(rebuystruct) |
| m_primaryAmmo | — |
| m_secondaryWeapon | — |
| m_secondaryAmmo | — |
| m_heGrenade | — |
| m_flashbang | — |
| m_smokeGrenade | — |
| m_defuser | — |
| m_nightVision | — |
| m_armor | — |
| pm_player_index | BEGIN_MEMBER_REGION(playermove) |
| pm_server | — |
| pm_multiplayer | — |
| pm_time | — |
| pm_frametime | — |
| pm_forward | — |
| pm_right | — |
| pm_up | — |
| pm_origin | — |
| pm_angles | — |
| pm_oldangles | — |
| pm_velocity | — |
| pm_movedir | — |
| pm_basevelocity | — |
| pm_view_ofs | — |
| pm_flDuckTime | — |
| pm_bInDuck | — |
| pm_flTimeStepSound | — |
| pm_iStepLeft | — |
| pm_flFallVelocity | — |
| pm_punchangle | — |
| pm_flSwimTime | — |
| pm_flNextPrimaryAttack | — |
| pm_effects | — |
| pm_flags | — |
| pm_usehull | — |
| pm_gravity | — |
| pm_friction | — |
| pm_oldbuttons | — |
| pm_waterjumptime | — |
| pm_dead | — |
| pm_deadflag | — |
| pm_spectator | — |
| pm_movetype | — |
| pm_onground | — |
| pm_waterlevel | — |
| pm_watertype | — |
| pm_oldwaterlevel | — |
| pm_sztexturename | — |
| pm_chtexturetype | — |
| pm_maxspeed | — |
| pm_clientmaxspeed | — |
| pm_iuser1 | — |
| pm_iuser2 | — |
| pm_iuser3 | — |
| pm_iuser4 | — |
| pm_fuser1 | — |
| pm_fuser2 | — |
| pm_fuser3 | — |
| pm_fuser4 | — |
| pm_vuser1 | — |
| pm_vuser2 | — |
| pm_vuser3 | — |
| pm_vuser4 | — |
| pm_numphysent | — |
| pm_cmd | — |
| pm_numtouch | — |
| pm_physinfo | — |
| pm_player_mins | — |
| pm_player_maxs | — |
| mv_gravity | BEGIN_MEMBER_REGION(movevars) |
| mv_stopspeed | — |
| mv_maxspeed | — |
| mv_spectatormaxspeed | — |
| mv_accelerate | — |
| mv_airaccelerate | — |
| mv_wateraccelerate | — |
| mv_friction | — |
| mv_edgefriction | — |
| mv_waterfriction | — |
| mv_entgravity | — |
| mv_bounce | — |
| mv_stepsize | — |
| mv_maxvelocity | — |
| mv_zmax | — |
| mv_waveHeight | — |
| mv_footsteps | — |
| mv_skyName | — |
| mv_rollangle | — |
| mv_rollspeed | — |
| mv_skycolor_r | — |
| mv_skycolor_g | — |
| mv_skycolor_b | — |
| mv_skyvec_x | — |
| mv_skyvec_y | — |
| mv_skyvec_z | — |
| pmt_allsolid | BEGIN_MEMBER_REGION(pmtrace) |
| pmt_startsolid | — |
| pmt_inopen | — |
| pmt_inwater | — |
| pmt_fraction | — |
| pmt_endpos | — |
| pmt_ent | — |
| pmt_deltavelocity | — |
| pmt_hitgroup | — |
| m_szModel | BEGIN_MEMBER_REGION(csplayer) |
| m_bForceShowMenu | — |
| m_flRespawnPending | — |
| m_flSpawnProtectionEndTime | — |
| m_vecOldvAngle | — |
| m_iWeaponInfiniteAmmo | — |
| m_iWeaponInfiniteIds | — |
| m_bCanShootOverride | — |
| m_bGameForcingRespawn | — |
| m_bAutoBunnyHopping | — |
| m_bMegaBunnyJumping | — |
| m_bPlantC4Anywhere | — |
| m_bSpawnProtectionEffects | — |
| m_flJumpHeight | — |
| m_flLongJumpHeight | — |
| m_flLongJumpForce | — |
| m_flDuckSpeedMultiplier | — |
| m_iNumKilledByUnanswered | — |
| m_bPlayerDominated | — |
| m_pPlayer | BEGIN_MEMBER_REGION(baseitem) |
| m_pNext | — |
| m_iId | — |
| m_Weapon_iPlayEmptySound | BEGIN_MEMBER_REGION(baseweapon) |
| m_Weapon_fFireOnEmpty | — |
| m_Weapon_flNextPrimaryAttack | — |
| m_Weapon_flNextSecondaryAttack | — |
| m_Weapon_flTimeWeaponIdle | — |
| m_Weapon_iPrimaryAmmoType | — |
| m_Weapon_iSecondaryAmmoType | — |
| m_Weapon_iClip | — |
| m_Weapon_iClientClip | — |
| m_Weapon_iClientWeaponState | — |
| m_Weapon_fInReload | — |
| m_Weapon_fInSpecialReload | — |
| m_Weapon_iDefaultAmmo | — |
| m_Weapon_iShellId | — |
| m_Weapon_fMaxSpeed | — |
| m_Weapon_bDelayFire | — |
| m_Weapon_iDirection | — |
| m_Weapon_bSecondarySilencerOn | — |
| m_Weapon_flAccuracy | — |
| m_Weapon_flLastFire | — |
| m_Weapon_iShotsFired | — |
| m_Weapon_flGlock18Shoot | — |
| m_Weapon_iGlock18ShotsFired | — |
| m_Weapon_flFamasShoot | — |
| m_Weapon_iFamasShotsFired | — |
| m_Weapon_fBurstSpread | — |
| m_Weapon_iWeaponState | — |
| m_Weapon_flNextReload | — |
| m_Weapon_flDecreaseShotsFired | — |
| m_Weapon_usFireGlock18 | — |
| m_Weapon_usFireFamas | — |
| m_Weapon_flPrevPrimaryAttack | — |
| m_Weapon_flLastFireTime | — |
| m_WeaponBox_rgpPlayerItems | BEGIN_MEMBER_REGION(weaponbox) |
| m_WeaponBox_rgiszAmmo | — |
| m_WeaponBox_rgAmmo | — |
| m_WeaponBox_cAmmoTypes | — |
| m_WeaponBox_bIsBomb | — |
| m_Armoury_iItem | BEGIN_MEMBER_REGION(armoury) |
| m_Armoury_iCount | — |
| m_Armoury_iInitialCount | — |
| m_Armoury_bAlreadyCounted | — |
| m_Grenade_bStartDefuse | BEGIN_MEMBER_REGION(grenade) |
| m_Grenade_bIsC4 | — |
| m_Grenade_pBombDefuser | — |
| m_Grenade_flDefuseCountDown | — |
| m_Grenade_flC4Blow | — |
| m_Grenade_flNextFreqInterval | — |
| m_Grenade_flNextBeep | — |
| m_Grenade_flNextFreq | — |
| m_Grenade_sBeepName | — |
| m_Grenade_fAttenu | — |
| m_Grenade_flNextBlink | — |
| m_Grenade_fNextDefuse | — |
| m_Grenade_bJustBlew | — |
| m_Grenade_iTeam | — |
| m_Grenade_iCurWave | — |
| m_Grenade_pentCurBombTarget | — |
| m_Grenade_SGSmoke | — |
| m_Grenade_angle | — |
| m_Grenade_usEvent | — |
| m_Grenade_bLightSmoke | — |
| m_Grenade_bDetonated | — |
| m_Grenade_vSmokeDetonate | — |
| m_Grenade_iBounceCount | — |
| m_Grenade_fRegisteredSound | — |
| m_P228_iShell | BEGIN_MEMBER_REGION(p228) |
| m_P228_usFire | — |
| m_SCOUT_iShell | BEGIN_MEMBER_REGION(scout) |
| m_SCOUT_usFire | — |
| m_HEGrenade_usCreate | BEGIN_MEMBER_REGION(hegrenade) |
| m_XM1014_iShell | BEGIN_MEMBER_REGION(xm1014) |
| m_XM1014_flPumpTime | — |
| m_XM1014_usFire | — |
| m_C4_bStartedArming | BEGIN_MEMBER_REGION(c4) |
| m_C4_bBombPlacedAnimation | — |
| m_C4_fArmedTime | — |
| m_C4_bHasShield | — |
| m_MAC10_iShell | BEGIN_MEMBER_REGION(mac10) |
| m_MAC10_iShellOn | — |
| m_MAC10_usFire | — |
| m_AUG_iShell | BEGIN_MEMBER_REGION(aug) |
| m_AUG_iShellOn | — |
| m_AUG_usFire | — |
| m_SmokeGrenade_usCreate | BEGIN_MEMBER_REGION(smokegrenade) |
| m_ELITE_iShell | BEGIN_MEMBER_REGION(elite) |
| m_ELITE_usFire_LEFT | — |
| m_ELITE_usFire_RIGHT | — |
| m_FiveSeven_iShell | BEGIN_MEMBER_REGION(fiveseven) |
| m_FiveSeven_usFire | — |
| m_UMP45_iShell | BEGIN_MEMBER_REGION(ump45) |
| m_UMP45_iShellOn | — |
| m_UMP45_usFire | — |
| m_SG550_iShell | BEGIN_MEMBER_REGION(sg550) |
| m_SG550_usFire | — |
| m_Galil_iShell | BEGIN_MEMBER_REGION(galil) |
| m_Galil_iShellOn | — |
| m_Galil_usFire | — |
| m_Famas_iShell | BEGIN_MEMBER_REGION(famas) |
| m_Famas_iShellOn | — |
| m_Famas_flBaseDamageBurst | — |
| m_USP_iShell | BEGIN_MEMBER_REGION(usp) |
| m_USP_usFire | — |
| m_USP_flBaseDamageSil | — |
| m_GLOCK18_iShell | BEGIN_MEMBER_REGION(glock18) |
| m_GLOCK18_bBurstFire | — |
| m_AWP_iShell | BEGIN_MEMBER_REGION(awp) |
| m_AWP_usFire | — |
| m_MP5N_iShell | BEGIN_MEMBER_REGION(mp5n) |
| m_MP5N_iShellOn | — |
| m_MP5N_usFire | — |
| m_M249_iShell | BEGIN_MEMBER_REGION(m249) |
| m_M249_iShellOn | — |
| m_M249_usFire | — |
| m_M3_iShell | BEGIN_MEMBER_REGION(m3) |
| m_M3_flPumpTime | — |
| m_M3_usFire | — |
| m_M4A1_iShell | BEGIN_MEMBER_REGION(m4a1) |
| m_M4A1_iShellOn | — |
| m_M4A1_usFire | — |
| m_M4A1_flBaseDamageSil | — |
| m_TMP_iShell | BEGIN_MEMBER_REGION(tmp) |
| m_TMP_iShellOn | — |
| m_TMP_usFire | — |
| m_G3SG1_iShell | BEGIN_MEMBER_REGION(g3sg1) |
| m_G3SG1_usFire | — |
| m_DEAGLE_iShell | BEGIN_MEMBER_REGION(deagle) |
| m_DEAGLE_usFire | — |
| m_SG552_iShell | BEGIN_MEMBER_REGION(sg552) |
| m_SG552_iShellOn | — |
| m_SG552_usFire | — |
| m_AK47_iShell | BEGIN_MEMBER_REGION(ak47) |
| m_AK47_iShellOn | — |
| m_AK47_usFire | — |
| m_Knife_trHit | BEGIN_MEMBER_REGION(knife) |
| m_Knife_usKnife | — |
| m_Knife_flStabBaseDamage | — |
| m_Knife_flSwingBaseDamage | — |
| m_Knife_flSwingBaseDamage_Fast | — |
| m_Knife_flStabDistance | — |
| m_Knife_flSwingDistance | — |
| m_Knife_flBackStabMultiplier | — |
| m_P90_iShell | BEGIN_MEMBER_REGION(p90) |
| m_P90_iShellOn | — |
| m_P90_usFire | — |
| m_Shield_hEntToIgnoreTouchesFrom | BEGIN_MEMBER_REGION(shield) |
| m_Shield_flTimeToIgnoreTouches | — |
| m_MapInfo_iBuyingStatus | BEGIN_MEMBER_REGION(mapinfo) |
| m_MapInfo_flBombRadius | — |
| m_Weapon_iStateSecondaryAttack | BEGIN_MEMBER_REGION(csplayerweapon) |
| m_Weapon_flBaseDamage | — |
| m_Gib_bloodColor | BEGIN_MEMBER_REGION(gib) |
| m_Gib_cBloodDecals | — |
| m_Gib_material | — |
| m_Gib_lifeTime | — |
| m_ucDmgPenetrationLevel | BEGIN_MEMBER_REGION(csentity) |
| m_pevLastInflictor | — |
Defined in
reapi_gamedll_const.inc
at line 143
.
This documentation was automatically generated from source.