GiveAmmoType

No description available for this symbol.

Syntax

enum GiveAmmoType

Members

Name Value
GAT_GIVE_AMMO
GAT_SET_AMMO
AMMO_NONE
AMMO_338MAGNUM
AMMO_762NATO
AMMO_556NATOBOX
AMMO_556NATO
AMMO_BUCKSHOT
AMMO_45ACP
AMMO_57MM
AMMO_50AE
AMMO_357SIG
AMMO_9MM
AMMO_FLASHBANG
AMMO_HEGRENADE
AMMO_SMOKEGRENADE
AMMO_C4
AMMO_MAX_TYPES
REWARD_TARGET_BOMB 3500
REWARD_VIP_ESCAPED 3500
REWARD_VIP_ASSASSINATED 3250
REWARD_TERRORISTS_ESCAPED 3150
REWARD_CTS_PREVENT_ESCAPE 3500
REWARD_ESCAPING_TT_NEUTRALIZED 3250
REWARD_BOMB_DEFUSED 3250
REWARD_BOMB_PLANTED 800
REWARD_BOMB_EXPLODED 3250
REWARD_CTS_WIN 3000
REWARD_TERRORISTS_WIN 3000
REWARD_ALL_HOSTAGES_RESCUED 2500
REWARD_TARGET_BOMB_SAVED 3250
REWARD_HOSTAGE_NOT_RESCUED 3250
REWARD_VIP_NOT_ESCAPED 3250
REWARD_LOSER_BONUS_DEFAULT 1400
REWARD_LOSER_BONUS_MIN 1500
REWARD_LOSER_BONUS_MAX 3000
REWARD_LOSER_BONUS_ADD 500
REWARD_RESCUED_HOSTAGE 750
REWARD_TOOK_HOSTAGE_ACC 100
REWARD_TOOK_HOSTAGE 150
enum
WEATHER_NONE 0
WEATHER_RAIN
WEATHER_SNOW
Event ROUND_CTS_WIN
ctScore iAddPoints
Event ROUND_TERRORISTS_WIN
ttScore iAddPoints
Event ROUND_NONE
REWARD_CTS_WIN
REWARD_TERRORISTS_WIN
REWARD_TARGET_BOMB
REWARD_VIP_ESCAPED
REWARD_VIP_ASSASSINATED
REWARD_TERRORISTS_ESCAPED
REWARD_CTS_PREVENT_ESCAPE
REWARD_ESCAPING_TT_NEUTRALIZED
REWARD_BOMB_DEFUSED
REWARD_BOMB_PLANTED
REWARD_BOMB_EXPLODED
REWARD_ALL_HOSTAGES_RESCUED
REWARD_TARGET_BOMB_SAVED
REWARD_HOSTAGE_NOT_RESCUED
REWARD_VIP_NOT_ESCAPED
REWARD_LOSER_BONUS_DEFAULT
REWARD_LOSER_BONUS_MIN
REWARD_LOSER_BONUS_MAX
REWARD_LOSER_BONUS_ADD
REWARD_RESCUED_HOSTAGE
REWARD_TOOK_HOSTAGE_ACC
REWARD_TOOK_HOSTAGE
else
else
else
else
model rg_get_user_class(player)
bShieldDrawn get_member(player, m_bShieldDrawn)
item get_member(item, m_pNext)
return
return
return
return
return
NONE_SLOT
PISTOL_SLOT
NONE_SLOT
PRIMARY_WEAPON_SLOT
GRENADE_SLOT
PRIMARY_WEAPON_SLOT
C4_SLOT
PRIMARY_WEAPON_SLOT
PRIMARY_WEAPON_SLOT
GRENADE_SLOT
PISTOL_SLOT
PISTOL_SLOT
PRIMARY_WEAPON_SLOT
PRIMARY_WEAPON_SLOT
PRIMARY_WEAPON_SLOT
PRIMARY_WEAPON_SLOT
PISTOL_SLOT
PISTOL_SLOT
PRIMARY_WEAPON_SLOT
PRIMARY_WEAPON_SLOT
PRIMARY_WEAPON_SLOT
PRIMARY_WEAPON_SLOT
PRIMARY_WEAPON_SLOT
PRIMARY_WEAPON_SLOT
PRIMARY_WEAPON_SLOT
GRENADE_SLOT
PISTOL_SLOT
PRIMARY_WEAPON_SLOT
PRIMARY_WEAPON_SLOT
KNIFE_SLOT
PRIMARY_WEAPON_SLOT
continue
else
count get_member(entity, m_Armoury_iCount)
uid rg_give_custom_item(player, pszName, type, uid)
else
uid rg_give_item(player, pszName, type)
return
iMsgReceiveW get_user_msgid("ReceiveW")
return
iAnimDesired 0;
iValue abs( iValue );
iNumLen num_to_str(iValue, szBuffer, charsmax(szBuffer))
else
else
id precache_generic(model)
else
bPercent szNewMath[strlen(szNewMath) - 1] == '%'
cOperator szNewMath[0]
iMath str_to_num(szNewMath)
iCalculate (iNum * iMath) / 100
Defined in reapi_stocks.inc at line 56 . This documentation was automatically generated from source.