_
No description available for this symbol.
Syntax
enum _
Members
| Name | Value |
|---|---|
| Event | ROUND_CTS_WIN |
| ctScore | iAddPoints |
| Event | ROUND_TERRORISTS_WIN |
| ttScore | iAddPoints |
| Event | ROUND_NONE |
| REWARD_CTS_WIN | — |
| REWARD_TERRORISTS_WIN | — |
| REWARD_TARGET_BOMB | — |
| REWARD_VIP_ESCAPED | — |
| REWARD_VIP_ASSASSINATED | — |
| REWARD_TERRORISTS_ESCAPED | — |
| REWARD_CTS_PREVENT_ESCAPE | — |
| REWARD_ESCAPING_TT_NEUTRALIZED | — |
| REWARD_BOMB_DEFUSED | — |
| REWARD_BOMB_PLANTED | — |
| REWARD_BOMB_EXPLODED | — |
| REWARD_ALL_HOSTAGES_RESCUED | — |
| REWARD_TARGET_BOMB_SAVED | — |
| REWARD_HOSTAGE_NOT_RESCUED | — |
| REWARD_VIP_NOT_ESCAPED | — |
| REWARD_LOSER_BONUS_DEFAULT | — |
| REWARD_LOSER_BONUS_MIN | — |
| REWARD_LOSER_BONUS_MAX | — |
| REWARD_LOSER_BONUS_ADD | — |
| REWARD_RESCUED_HOSTAGE | — |
| REWARD_TOOK_HOSTAGE_ACC | — |
| REWARD_TOOK_HOSTAGE | — |
| else | — |
| else | — |
| else | — |
| else | — |
| model | rg_get_user_class(player) |
| bShieldDrawn | get_member(player, m_bShieldDrawn) |
| item | get_member(item, m_pNext) |
| return | — |
| return | — |
| return | — |
| return | — |
| return | — |
| NONE_SLOT | — |
| PISTOL_SLOT | — |
| NONE_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| GRENADE_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| C4_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| GRENADE_SLOT | — |
| PISTOL_SLOT | — |
| PISTOL_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| PISTOL_SLOT | — |
| PISTOL_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| GRENADE_SLOT | — |
| PISTOL_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| KNIFE_SLOT | — |
| PRIMARY_WEAPON_SLOT | — |
| continue | — |
| else | — |
| count | get_member(entity, m_Armoury_iCount) |
| uid | rg_give_custom_item(player, pszName, type, uid) |
| else | — |
| uid | rg_give_item(player, pszName, type) |
| return | — |
| iMsgReceiveW | get_user_msgid("ReceiveW") |
| return | — |
| iAnimDesired | 0; |
| iValue | abs( iValue ); |
| iNumLen | num_to_str(iValue, szBuffer, charsmax(szBuffer)) |
| else | — |
| else | — |
| id | precache_generic(model) |
| else | — |
| bPercent | szNewMath[strlen(szNewMath) - 1] == '%' |
| cOperator | szNewMath[0] |
| iMath | str_to_num(szNewMath) |
| iCalculate | (iNum * iMath) / 100 |
Defined in
reapi_stocks.inc
at line 147
.
This documentation was automatically generated from source.