zp_force_buy_extra_item
Forces a player to buy an extra item.
Syntax
native zp_force_buy_extra_item(id, itemid, ignorecost = 0) /** * Returns whether a player is a sniper. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_get_user_sniper(id) /** * Forces a player to become a sniper. * * Note: Unavailable for last zombie/nemesis/assassin. * * @param id Player index to turn into sniper. * @return True on success, false otherwise. */ native zp_make_user_sniper(id) /** * Returns whether a player is an assassin. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_get_user_assassin(id) /** * Forces a player to become a assassin.
Usage
| id | Player index. |
| itemid | A valid extra item ID. |
| ignorecost | If set, item's cost won't be deduced from player. |
Return
True — on success, false otherwise.
Defined in
zombieplaguenew1.3.inc
at line 245
.
This documentation was automatically generated from source.