zombieplaguenew1.3
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Functions
| Name | Description |
|---|---|
| zp_get_user_zombie | Returns whether a player is a zombie. |
| zp_get_user_nemesis | Returns whether a player is a nemesis. |
| zp_get_user_survivor | Returns whether a player is a survivor. |
| zp_get_user_first_zombie | Returns whether a player is the first zombie. |
| zp_get_user_last_zombie | Returns whether a player is the last zombie. |
| zp_get_user_last_human | Returns whether a player is the last human. |
| zp_get_user_zombie_class | Returns a player's current zombie class ID. |
| zp_get_user_next_class | Returns a player's next zombie class ID (for the next infection). |
| zp_set_user_zombie_class | Sets a player's next zombie class ID (for the next infection). |
| zp_get_user_ammo_packs | Returns a player's ammo pack count. |
| zp_set_user_ammo_packs | Sets a player's ammo pack count. |
| zp_get_zombie_maxhealth | Returns the default maximum health of a zombie. Note: Takes into account first zombie's HP multiplier. |
| zp_get_user_batteries | Returns a player's custom flashlight batteries charge. |
| zp_set_user_batteries | Sets a player's custom flashlight batteries charge. |
| zp_get_user_nightvision | Returns whether a player has night vision. |
| zp_set_user_nightvision | Sets whether a player has night vision. |
| zp_infect_user | Forces a player to become a zombie. Note: Unavailable for last human/survivor/sniper. |
| zp_disinfect_user | Forces a player to become a human. Note: Unavailable for last zombie/nemesis. |
| zp_make_user_nemesis | Forces a player to become a nemesis. Note: Unavailable for last human/survivor/sniper. |
| zp_make_user_survivor | Forces a player to become a survivor. Note: Unavailable for last zombie/nemesis. |
| zp_respawn_user | Respawns a player into a specific team. |
| zp_force_buy_extra_item | Forces a player to buy an extra item. |
| zp_get_user_sniper | Returns whether a player is a sniper. |
| zp_make_user_sniper | Forces a player to become a sniper. Note: Unavailable for last zombie/nemesis/assassin. |
| zp_get_user_assassin | Returns whether a player is an assassin. |
| zp_make_user_assassin | Forces a player to become a assassin. Note: Unavailable for last human/survivor/sniper. |
| zp_has_round_started | Returns whether the ZP round has started, i.e. first zombie has been chosen or a game mode has begun. |
| zp_is_nemesis_round | Returns whether the current round is a nemesis round. |
| zp_is_survivor_round | Returns whether the current round is a survivor round. |
| zp_is_swarm_round | Returns whether the current round is a swarm round. |
| zp_is_plague_round | Returns whether the current round is a plague round. |
| zp_is_lnj_round | Returns whether the current round is a Armageddon round. |
| zp_get_zombie_count | Returns number of alive zombies. |
| zp_get_human_count | Returns number of alive humans. |
| zp_get_nemesis_count | Returns number of alive nemesis. |
| zp_get_survivor_count | Returns number of alive survivors. |
| zp_is_sniper_round | Returns whether the current round is a sniper round. |
| zp_is_assassin_round | Returns whether the current round is a assassin round. |
| zp_get_sniper_count | Returns number of alive snipers. |
| zp_get_assassin_count | Returns number of alive assassins. |
| zp_register_extra_item | Registers a custom item which will be added to the extra items menu of ZP. Note: The returned extra item ID can be later used to catch item purchase events for the zp_extra_item_selected() forward. Note: ZP_TEAM_NEMESIS, ZP_TEAM_SURVIVOR, ZP_TEAM_ASSASSIN and ZP_TEAM_SNIPER can be used to make an item available to Nemesis, Survivors, Assassins and Snipers. |
| zp_register_zombie_class | Registers a custom class which will be added to the zombie classes menu of ZP. Note: The returned zombie class ID can be later used to identify the class when calling the zp_get_user_zombie_class() natives. |
| zp_get_extra_item_id | Returns an extra item's ID. |
| zp_get_zombie_class_id | Returns a zombie class' ID. |