zp_class_zombie_register
Registers a custom class which will be added to the zombie classes menu of ZP. Note: The returned zombie class ID can be later used to identify the class when calling the zp_get_user_zombie_class() natives.
Syntax
native zp_class_zombie_register(const name[], const description[], health, Float:speed, Float:gravity) /** * Registers a custom player model for a given zombie class. * * @param classid A valid zombie class ID. * @param model Player model's short name. * @return True on success, false otherwise. */ native zp_class_zombie_register_model(classid, const model[]) /** * Registers a custom claw model for a given zombie class. * * @param classid A valid zombie class ID. * @param clawmodel Claw model filename. * @return True on success, false otherwise. */ native zp_class_zombie_register_claw(classid, const clawmodel[]) /** * Registers a zombie class' knockback multiplier. * * @param classid A valid zombie class ID. * @param knockback Knockback multiplier. * @return True on success, false otherwise. */ native zp_class_zombie_register_kb(classid, Float:knockback) /**
Usage
| name | Caption to display on the menu. |
| description | Brief description of the class. |
| health | Class health. |
| speed | Class maxspeed (can be a multiplier). |
| gravity | Class gravity multiplier. |
Return
An — internal zombie class ID, or ZP_INVALID_ZOMBIE_CLASS on failure.
Defined in
zp50_class_zombie.inc
at line 67
.
This documentation was automatically generated from source.