zp_class_zombie_register_model
Registers a custom player model for a given zombie class.
Syntax
native zp_class_zombie_register_model(classid, const model[]) /** * Registers a custom claw model for a given zombie class. * * @param classid A valid zombie class ID. * @param clawmodel Claw model filename. * @return True on success, false otherwise. */ native zp_class_zombie_register_claw(classid, const clawmodel[]) /** * Registers a zombie class' knockback multiplier. * * @param classid A valid zombie class ID. * @param knockback Knockback multiplier. * @return True on success, false otherwise. */ native zp_class_zombie_register_kb(classid, Float:knockback) /** * Returns a zombie class' ID. * * @param name Class name to look for. * @return Internal zombie class ID, or ZP_INVALID_ZOMBIE_CLASS if not found. */ native zp_class_zombie_get_id(const real_name[]) /** * Returns a zombie class' name.
Usage
| classid | A valid zombie class ID. |
| model | Player model's short name. |
Return
True — on success, false otherwise.
Defined in
zp50_class_zombie.inc
at line 76
.
This documentation was automatically generated from source.