zp_gamemodes_get_current

Returns game mode that is currently in progress.

Syntax

native zp_gamemodes_get_current() /** * Returns a game mode's ID. * * @param name Game mode name to look for. * @return Internal game mode ID, or ZP_INVALID_GAME_MODE if not found. */ native zp_gamemodes_get_id(const name[]) /** * Returns a game mode's name. * * @param game_mode_id A valid game mode ID. * @param name The buffer to store the string in. * @param len Character size of the output buffer. * @return True on success, false otherwise. */ native zp_gamemodes_get_name(game_mode_id, name[], len) /** * Forces a game mode to start. * * @param game_mode_id A valid game mode ID. * @param target_player Player ID to be passed to game mode (optional). * @return True on success, false if game mode can't start. */ native zp_gamemodes_start(game_mode_id, target_player = RANDOM_TARGET_PLAYER) /**

Return

An — internal game mode ID, or ZP_NO_GAME_MODE.

Defined in zp50_gamemodes.inc at line 54 . This documentation was automatically generated from source.