zp_gamemodes_register
Registers a new game mode.
Syntax
native zp_gamemodes_register(const name[]) /** * Sets a default game mode (to start if no other game mode can been started). * * @param game_mode_id A valid game mode ID. * @return True on success, false otherwise. */ native zp_gamemodes_set_default(game_mode_id) /** * Returns default game mode. * * @return A valid game mode ID. */ native zp_gamemodes_get_default() /** * Returns game mode that was chosen for the current round. * * @return An internal game mode ID, or ZP_NO_GAME_MODE. */ native zp_gamemodes_get_chosen() /** * Returns game mode that is currently in progress. * * @return An internal game mode ID, or ZP_NO_GAME_MODE. */ native zp_gamemodes_get_current()
Usage
| name | Game mode name. |
Return
An — internal game mode ID, or ZP_INVALID_GAME_MODE on failure.
Defined in
zp50_gamemodes.inc
at line 25
.
This documentation was automatically generated from source.