zp_gamemodes_get_id
Returns a game mode's ID.
Syntax
native zp_gamemodes_get_id(const name[]) /** * Returns a game mode's name. * * @param game_mode_id A valid game mode ID. * @param name The buffer to store the string in. * @param len Character size of the output buffer. * @return True on success, false otherwise. */ native zp_gamemodes_get_name(game_mode_id, name[], len) /** * Forces a game mode to start. * * @param game_mode_id A valid game mode ID. * @param target_player Player ID to be passed to game mode (optional). * @return True on success, false if game mode can't start. */ native zp_gamemodes_start(game_mode_id, target_player = RANDOM_TARGET_PLAYER) /** * Returns number of registered game modes. * * @return Game mode count. */ native zp_gamemodes_get_count() /** * Sets whether zombies can infect humans for the current game mode.
Usage
| name | Game mode name to look for. |
Return
Internal — game mode ID, or ZP_INVALID_GAME_MODE if not found.
Defined in
zp50_gamemodes.inc
at line 62
.
This documentation was automatically generated from source.