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reapi_stocks.inc
Stocks
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Constants
reapi_stocks
Browse all symbols documented inside this include file.
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Constants
Name
Description
_reapi_stocks_included
—
AMMO_338MAGNUM
—
AMMO_357SIG
—
AMMO_45ACP
—
AMMO_50AE
—
AMMO_556NATO
—
AMMO_556NATOBOX
—
AMMO_57MM
—
AMMO_762NATO
—
AMMO_9MM
—
AMMO_BUCKSHOT
—
AMMO_C4
—
AMMO_FLASHBANG
—
AMMO_HEGRENADE
—
AMMO_MAX_TYPES
—
AMMO_NONE
—
AMMO_SMOKEGRENADE
—
bPercent
= szNewMath[strlen(szNewMath) - 1] == '%'
bShieldDrawn
= get_member(player, m_bShieldDrawn)
C4_SLOT
—
CLIENT_IN_DUCK
= 15.0
CLIENT_NOT_IN_DUCK
= 35.0
continue
—
cOperator
= szNewMath[0]
count
= get_member(entity, m_Armoury_iCount)
ctScore
= iAddPoints
else
—
enum
—
Event
= ROUND_NONE
GAT_GIVE_AMMO
—
GAT_SET_AMMO
—
GRENADE_SLOT
—
GRENADES_BIT_SUM
= ((1<<_:WEAPON_HEGRENADE)|(1<<_:WEAPON_SMOKEGRENADE)|(1<<_:WEAPON_FLASHBANG))
iAnimDesired
= 0;
iCalculate
= (iNum * iMath) / 100
id
= precache_generic(model)
iMath
= str_to_num(szNewMath)
iMsgReceiveW
= get_user_msgid("ReceiveW")
iNumLen
= num_to_str(iValue, szBuffer, charsmax(szBuffer))
item
= get_member(item, m_pNext)
iValue
= abs( iValue );
KNIFE_SLOT
—
model
= rg_get_user_class(player)
NOCLIP_WEAPONS_BIT_SUM
= (GRENADES_BIT_SUM|(1<<_:WEAPON_KNIFE)|(1<<_:WEAPON_C4))
NONE_SLOT
—
PISTOL_SLOT
—
PRIMARY_WEAPON_SLOT
—
PRIMARY_WEAPONS_BIT_SUM
—
PRIMARY_WEAPONS_WITH_SCOPE_BIT_SUM
= (1<<_:WEAPON_SCOUT)|(1<<_:WEAPON_AUG)|(1<<_:WEAPON_SG550)|(1<<_:WEAPON_AWP)|(1<<_:WEAPON_G3SG1)|(1<<_:WEAPON_SG552)
return
—
REWARD_ALL_HOSTAGES_RESCUED
—
REWARD_BOMB_DEFUSED
—
REWARD_BOMB_EXPLODED
—
REWARD_BOMB_PLANTED
—
REWARD_CTS_PREVENT_ESCAPE
—
REWARD_CTS_WIN
—
REWARD_ESCAPING_TT_NEUTRALIZED
—
REWARD_HOSTAGE_NOT_RESCUED
—
REWARD_LOSER_BONUS_ADD
—
REWARD_LOSER_BONUS_DEFAULT
—
REWARD_LOSER_BONUS_MAX
—
REWARD_LOSER_BONUS_MIN
—
REWARD_RESCUED_HOSTAGE
—
REWARD_TARGET_BOMB
—
REWARD_TARGET_BOMB_SAVED
—
REWARD_TERRORISTS_ESCAPED
—
REWARD_TERRORISTS_WIN
—
REWARD_TOOK_HOSTAGE
—
REWARD_TOOK_HOSTAGE_ACC
—
REWARD_VIP_ASSASSINATED
—
REWARD_VIP_ESCAPED
—
REWARD_VIP_NOT_ESCAPED
—
SECONDARY_WEAPONS_BIT_SUM
= ((1<<_:WEAPON_P228)|(1<<_:WEAPON_ELITE)|(1<<_:WEAPON_FIVESEVEN)|(1<<_:WEAPON_USP)|(1<<_:WEAPON_GLOCK18)|(1<<_:WEAPON_DEAGLE))
ttScore
= iAddPoints
uid
= rg_give_item(player, pszName, type)
WEATHER_NONE
—
WEATHER_RAIN
—
WEATHER_SNOW
—
ESC
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