rg_fire_buckshots

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Syntax

native rg_fire_buckshots(const inflictor, const attacker, const shots, Float:vecSrc[3], Float:vecDirShooting[3], Float:vecSpread[3], const Float:flDistance, const iTracerFreq, const iDamage)

Usage

inflictor
attacker
shots
flDistance
iTracerFreq
iDamage
Defined in reapi_gamedll.inc at line 366 . This documentation was automatically generated from source.