rg_fire_buckshots
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Syntax
native rg_fire_buckshots(const inflictor, const attacker, const shots, Float:vecSrc[3], Float:vecDirShooting[3], Float:vecSpread[3], const Float:flDistance, const iTracerFreq, const iDamage)
Usage
| inflictor | — |
| attacker | — |
| shots | — |
| flDistance | — |
| iTracerFreq | — |
| iDamage | — |
Defined in
reapi_gamedll.inc
at line 366
.
This documentation was automatically generated from source.