rg_weapon_reload
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Syntax
native rg_weapon_reload(const entity, iClipSize, iAnim, Float:fDelay)
Usage
| entity | — |
| iClipSize | — |
| iAnim | — |
| fDelay | — |
Defined in
reapi_gamedll.inc
at line 1112
.
This documentation was automatically generated from source.