rg_fire_bullets3
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Syntax
native Float:[3] rg_fire_bullets3(const inflictor, const attacker, Float:vecSrc[3], Float:vecDirShooting[3], const Float:vecSpread, const Float:flDistance, const iPenetration, const Bullet:iBulletType, const iDamage, const Float:flRangeModifier, const bool:bPistol, const shared_rand)
Usage
| inflictor | — |
| attacker | — |
| vecSpread | — |
| flDistance | — |
| iPenetration | — |
| iBulletType | — |
| iDamage | — |
| flRangeModifier | — |
| bPistol | — |
| shared_rand | — |
Defined in
reapi_gamedll.inc
at line 389
.
This documentation was automatically generated from source.