rg_fire_bullets3

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Syntax

native Float:[3] rg_fire_bullets3(const inflictor, const attacker, Float:vecSrc[3], Float:vecDirShooting[3], const Float:vecSpread, const Float:flDistance, const iPenetration, const Bullet:iBulletType, const iDamage, const Float:flRangeModifier, const bool:bPistol, const shared_rand)

Usage

inflictor
attacker
vecSpread
flDistance
iPenetration
iBulletType
iDamage
flRangeModifier
bPistol
shared_rand
Defined in reapi_gamedll.inc at line 389 . This documentation was automatically generated from source.