rg_weapon_shotgun_reload

No description available for this symbol.

Syntax

native rg_weapon_shotgun_reload(const entity, iAnim, iStartAnim, Float:fDelay, Float:fStartDelay, const pszReloadSound1[] = "", const pszReloadSound2[] = "")

Usage

entity
iAnim
iStartAnim
fDelay
fStartDelay
pszReloadSound1
pszReloadSound2
Defined in reapi_gamedll.inc at line 1128 . This documentation was automatically generated from source.