rg_weapon_shotgun_reload
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Syntax
native rg_weapon_shotgun_reload(const entity, iAnim, iStartAnim, Float:fDelay, Float:fStartDelay, const pszReloadSound1[] = "", const pszReloadSound2[] = "")
Usage
| entity | — |
| iAnim | — |
| iStartAnim | — |
| fDelay | — |
| fStartDelay | — |
| pszReloadSound1 | — |
| pszReloadSound2 | — |
Defined in
reapi_gamedll.inc
at line 1128
.
This documentation was automatically generated from source.