bb_is_locked_block

Returns whether a block is locked or not.

Syntax

native bb_is_locked_block(entity) /** * Locks specified block if applicable. * * @param entity Entity index. */ native bb_lock_block(entity) /** * Unlocks specified block if applicable. * * @param entity Entity index. */ native bb_unlock_block(id, entity) /** * Releases the zombies if valid. */ native bb_release_zombies() /** * Sets their "primary weapon" (weapon that is drawn at round start). * * @param id Player index. * @param csw_primary CSW_ primary to set to from CSW_P228 to CSW_P90. */ native bb_set_user_primary(id, csw_gun) /**

Usage

entity Entity index.

Return

True — if it is, false otherwise

Defined in basebuilder.inc at line 204 . This documentation was automatically generated from source.