bb_prepphase_started
Called when the preparation phase begins at the end of the build phase, before zombie release
Syntax
forward bb_prepphase_started() /** * Called when the build phase begins * When the round starts (logevent) */ forward bb_buildphase_started() /** * Called when a player picks his NEXT zombie class * * @param id Player index forwarding the event. * @param class Class index picked */ forward bb_zombie_class_picked(id, class) /** * Called when a player has his CURRENT class applied. (respawn) * * @param id Player index forwarding the event. * @param class Class index picked */ forward bb_zombie_class_set(id, class) /** * Called when a player pushes or pulls an entity * * @param id Player index forwarding the event. * @param entity The entity index being moved * @param pushpull Whether it's being pushed or pulled
Defined in
basebuilder.inc
at line 280
.
This documentation was automatically generated from source.