bb_set_user_zombie_class
Sets a player's next zombie class ID (when they respawn).
Syntax
native bb_set_user_zombie_class(id, classid) native zp_set_user_zombie_class(id, classid) /** * Returns whether a player is a zombie. * * @param id Player index. * @return True if it is, false otherwise. */ native bb_is_user_zombie(id) native zp_get_user_zombie(id) /** * Returns whether a player is banned from building. * * @param id Player index. * @return True if it is, false otherwise. */ native bb_is_user_banned(id) /** * Returns whether the game is still in the build phase. * * @param id Player index. * @return True if it is, false otherwise. */ native bb_is_build_phase() /** * Returns whether the game is in the preparation phase.
Usage
| id | Player index. |
| classid | A valid zombie class ID. |
Return
True — on success, false otherwise.
Defined in
basebuilder.inc
at line 113
.
This documentation was automatically generated from source.