bb_round_started
Sets a multiplier for a class (for use with credits add-on)
Syntax
forward bb_round_started() /** * Called when the preparation phase begins * at the end of the build phase, before zombie release */ forward bb_prepphase_started() /** * Called when the build phase begins * When the round starts (logevent) */ forward bb_buildphase_started() /** * Called when a player picks his NEXT zombie class * * @param id Player index forwarding the event. * @param class Class index picked */ forward bb_zombie_class_picked(id, class) /** * Called when a player has his CURRENT class applied. (respawn) * * @param id Player index forwarding the event. * @param class Class index picked */ forward bb_zombie_class_set(id, class)
Usage
| id | Player index. |
| attribute | Attribute enum to change |
| amount | Float value hat will multiply by |
Return
Returns — 1 if successful, 0 if not
Defined in
basebuilder.inc
at line 274
.
This documentation was automatically generated from source.