basebuilder
Browse all symbols documented inside this include file.
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| Name | Description |
|---|---|
| bb_round_started | Sets a multiplier for a class (for use with credits add-on) |
| bb_prepphase_started | Called when the preparation phase begins at the end of the build phase, before zombie release |
| bb_buildphase_started | Called when the build phase begins When the round starts (logevent) |
| bb_zombie_class_picked | Called when a player picks his NEXT zombie class |
| bb_zombie_class_set | Called when a player has his CURRENT class applied. (respawn) |
| bb_block_pushpull | Called when a player pushes or pulls an entity |
| bb_grab_pre | Called when a player grabs an entity Before entity successfully grabbed |
| bb_grab_post | Called when a player grabs an entity After the entity is grabbed |
| bb_drop_pre | Called when a player drops an entity Before entity actually dropped |
| bb_drop_post | Called when a player drops an entity After the entity is dropped |
| bb_new_color | Called when a player receives a new color Only when they random or select from menu |
| bb_lock_pre | Called when a player locks an entity Before entity actually locked |
| bb_lock_post | Called when a player locks an entity After the entity is locked |