zp_force_buy_extra_item

Forces a player to buy an extra item.

Syntax

native zp_force_buy_extra_item(id, itemid, ignorecost = 0) /** * Returns whether a player is a sniper. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_get_user_sniper(id) /** * Forces a player to become a sniper. * * Note: Unavailable for last zombie/nemesis/assassin. * * @param id Player index to turn into sniper. * @return True on success, false otherwise. */ native zp_make_user_sniper(id) /** * Returns whether a player is an assassin. * * @param id Player index. * @return True if it is, false otherwise. */ native zp_get_user_assassin(id) /** * Forces a player to become a assassin.

Usage

id Player index.
itemid A valid extra item ID.
ignorecost If set, item's cost won't be deduced from player.

Return

True — on success, false otherwise.

Defined in zombie_plague_advance.inc at line 297 . This documentation was automatically generated from source.