zp_register_extra_item

Registers a custom item which will be added to the extra items menu of ZP. Note: The returned extra item ID can be later used to catch item purchase events for the zp_extra_item_selected() forward. Note: ZP_TEAM_NEMESIS, ZP_TEAM_SURVIVOR, ZP_TEAM_ASSASSIN and ZP_TEAM_SNIPER can be used to make an item available to Nemesis, Survivors, Assassins and Snipers.

Syntax

native zp_register_extra_item(const name[], cost, teams) /** * Registers a custom class which will be added to the zombie classes menu of ZP. * * Note: The returned zombie class ID can be later used to identify * the class when calling the zp_get_user_zombie_class() natives. * * @param name Caption to display on the menu. * @param info Brief description of the class. * @param model Player model to be used. * @param clawmodel Claws model to be used. * @param hp Initial health points. * @param speed Maximum speed. * @param gravity Gravity multiplier. * @param knockback Knockback multiplier. * @return An internal zombie class ID, or -1 on failure. */ native zp_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback) /** * Called when the ZP round starts, i.e. first zombie * is chosen or a game mode begins. * * @param gamemode Mode which has started. * @param id Affected player's index (if applicable). */ forward zp_round_started(gamemode, id) /**

Usage

name Caption to display on the menu.
cost Ammo packs to be deducted on purchase.
teams Bitsum of teams it should be available for.

Return

An — internal extra item ID, or -1 on failure.

Defined in zombie_plague_advance.inc at line 532 . This documentation was automatically generated from source.