zp_get_user_assassin

Returns whether a player is an assassin.

Syntax

native zp_get_user_assassin(id) /** * Forces a player to become a assassin. * * Note: Unavailable for last human/survivor/sniper. * * @param id Player index to turn into assassin. * @return True on success, false otherwise. */ native zp_make_user_assassin(id) /** * Returns whether the ZP round has started, i.e. first zombie * has been chosen or a game mode has begun. * * @return 0 - Round not started * 1 - Round started * 2 - Round starting */ native zp_has_round_started() /** * Returns whether the current round is a nemesis round. * * @return True if it is, false otherwise. */ native zp_is_nemesis_round() /**

Usage

id Player index.

Return

True — if it is, false otherwise.

Defined in zombie_plague_advance.inc at line 323 . This documentation was automatically generated from source.