zp_get_zombie_class_id

Returns a zombie class' ID.

Syntax

native zp_get_zombie_class_id(const name[]) /** * Registers a custom game mode which will be added to the admin menu of ZP * * Note: The returned game mode ID can later be used to detect the game mode * which is called in zp_round_started_pre. There you can start the game mode * externally by using this game mode ID. * * @param name The game mode's name which will help in identifing it. * @param flags Access flags required by the admins to start this game mode. * @param chance Chance level of this game mode. (1 in X). * @param allow Whether to permit infection after zombie to player attacks. * @param dm_mode Death match mode which will be used during this game. * @return An internal game mode ID or -1 on failure. */ native zp_register_game_mode( const name[], flags, chance, allow, dm_mode) /** * Registers a custom item which will be added to the extra items menu of ZP. * * Note: The returned extra item ID can be later used to catch item * purchase events for the zp_extra_item_selected() forward. * * Note: ZP_TEAM_NEMESIS, ZP_TEAM_SURVIVOR, ZP_TEAM_ASSASSIN and ZP_TEAM_SNIPER * can be used to make an item available to Nemesis, * Survivors, Assassins and Snipers. * * @param name Caption to display on the menu. * @param cost Ammo packs to be deducted on purchase.

Usage

name Class name to look for.

Return

Internal — zombie class ID, or -1 if not found.

Defined in zombie_plague_advance.inc at line 499 . This documentation was automatically generated from source.