zp_user_humanized_pre

Called when a player turns back to human.

Syntax

forward zp_user_humanized_pre(id, survivor) forward zp_user_humanized_post(id, survivor) forward zp_user_humanized_pre(id, sniper) forward zp_user_humanized_post(id, sniper) /** * Called on a player infect/cure attempt. You can use this to block * an infection/humanization by returning ZP_PLUGIN_HANDLED in your plugin. * * Note: Right now this is only available after the ZP round starts, since some * situations (like blocking a first zombie's infection) are not yet handled. */ forward zp_user_infect_attempt(id, infector, nemesis) forward zp_user_humanize_attempt(id, survivor) forward zp_user_humanize_attempt(id, sniper) /** * Called when an admin selects a custom game mode from the ZP admin menu. * * Note: You should trigger the custom game mode here with out any checks * * @param gameid Internal custom game mode ID * @param id Player index who selected the game mode */ forward zp_game_mode_selected(gameid, id) /** * Called when a player buys an extra item from the ZP menu. * * Note: You can now return ZP_PLUGIN_HANDLED in your plugin to block

Usage

id Player index who was cured.
survivor Whether the player was turned into a survivor.
Defined in zombie_plague_advance.inc at line 599 . This documentation was automatically generated from source.