zp_user_infected_pre
Called when a player gets infected.
Syntax
forward zp_user_infected_pre(id, infector, nemesis) forward zp_user_infected_post(id, infector, nemesis) /** * Called when a player turns back to human. * * @param id Player index who was cured. * @param survivor Whether the player was turned into a survivor. */ forward zp_user_humanized_pre(id, survivor) forward zp_user_humanized_post(id, survivor) forward zp_user_humanized_pre(id, sniper) forward zp_user_humanized_post(id, sniper) /** * Called on a player infect/cure attempt. You can use this to block * an infection/humanization by returning ZP_PLUGIN_HANDLED in your plugin. * * Note: Right now this is only available after the ZP round starts, since some * situations (like blocking a first zombie's infection) are not yet handled. */ forward zp_user_infect_attempt(id, infector, nemesis) forward zp_user_humanize_attempt(id, survivor) forward zp_user_humanize_attempt(id, sniper) /** * Called when an admin selects a custom game mode from the ZP admin menu. * * Note: You should trigger the custom game mode here with out any checks *
Usage
| id | Player index who was infected. |
| infector | Player index who infected him (if applicable). |
| nemesis | Whether the player was turned into a nemesis. |
Defined in
zombie_plague_advance.inc
at line 590
.
This documentation was automatically generated from source.