zp_get_extra_item_id
Returns an extra item's ID.
Syntax
native zp_get_extra_item_id(const name[]) /** * Returns a zombie class' ID. * * @param name Class name to look for. * @return Internal zombie class ID, or -1 if not found. */ native zp_get_zombie_class_id(const name[]) /** * Registers a custom game mode which will be added to the admin menu of ZP * * Note: The returned game mode ID can later be used to detect the game mode * which is called in zp_round_started_pre. There you can start the game mode * externally by using this game mode ID. * * @param name The game mode's name which will help in identifing it. * @param flags Access flags required by the admins to start this game mode. * @param chance Chance level of this game mode. (1 in X). * @param allow Whether to permit infection after zombie to player attacks. * @param dm_mode Death match mode which will be used during this game. * @return An internal game mode ID or -1 on failure. */ native zp_register_game_mode( const name[], flags, chance, allow, dm_mode) /** * Registers a custom item which will be added to the extra items menu of ZP. * * Note: The returned extra item ID can be later used to catch item
Usage
| name | Item name to look for. |
Return
Internal — extra item ID, or -1 if not found.
Defined in
zombie_plague_advance.inc
at line 491
.
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