zp_user_humanized_post
No description available for this symbol.
Syntax
forward zp_user_humanized_post(id, survivor) forward zp_user_humanized_pre(id, sniper) forward zp_user_humanized_post(id, sniper) /** * Called on a player infect/cure attempt. You can use this to block * an infection/humanization by returning ZP_PLUGIN_HANDLED in your plugin. * * Note: Right now this is only available after the ZP round starts, since some * situations (like blocking a first zombie's infection) are not yet handled. */ forward zp_user_infect_attempt(id, infector, nemesis) forward zp_user_humanize_attempt(id, survivor) forward zp_user_humanize_attempt(id, sniper) /** * Called when an admin selects a custom game mode from the ZP admin menu. * * Note: You should trigger the custom game mode here with out any checks * * @param gameid Internal custom game mode ID * @param id Player index who selected the game mode */ forward zp_game_mode_selected(gameid, id) /** * Called when a player buys an extra item from the ZP menu. * * Note: You can now return ZP_PLUGIN_HANDLED in your plugin to block * the purchase and the player will be automatically refunded.
Usage
| id | — |
| survivor | — |
Defined in
zombie_plague_advance.inc
at line 600
.
This documentation was automatically generated from source.