cs_set_user_shadow
Creates/Hides the shadow beneath players.
Syntax
stock cs_set_user_shadow(id, shadowid = 0, bool:reliable = true) {
Usage
| id | Client index or 0 for all clients |
| shadowid | Sprite index or 0 to disable the shadow |
| reliable | If true, the message will be sent via the reliable |
Return
0 if "id" is non-zero and the client isn't connected,
Defined in
msgstocks.inc
.
This documentation was automatically generated from source.