cs_set_user_shadow

Creates/Hides the shadow beneath players.

Syntax

stock cs_set_user_shadow(id, shadowid = 0, bool:reliable = true) {

Usage

id Client index or 0 for all clients
shadowid Sprite index or 0 to disable the shadow
reliable If true, the message will be sent via the reliable

Return

0 if "id" is non-zero and the client isn't connected,

Defined in msgstocks.inc . This documentation was automatically generated from source.