AMXX-BG.INFO msgstocks.inc

msgstocks

Browse all symbols documented inside this include file.

Functions Raw source Download .inc Library page

Constants

Name Description
_msgstocks_included
BounceSound_Null
BounceSound_Shell
BounceSound_ShotShell
BreakModel_2 = 0x80
BreakModel_Concrete = 0x40
BreakModel_Flesh = 0x04
BreakModel_Glass = 0x01
BreakModel_Metal = 0x02
BreakModel_Smoke = 0x10
BreakModel_Trans = 0x20
BreakModel_TypeMask Flags used in te_create_break_model()
BreakModel_Wood = 0x08
else
HideElement_All
HideElement_Cross_Ammo_WPNList = 1
HideElement_Crosshair
HideElement_Flashlight
HideElement_Money
HideElement_None
HideElement_Radar_Health_Armor
HideElement_Timer
LF_FLOAT_DOWN Flags used in te_create_large_funnel()
LF_FLOAT_UP = 1
MSG_BarTime = get_user_msgid("BarTime");
MSG_BarTime2 = get_user_msgid("BarTime2");
MSG_Crosshair = get_user_msgid("Crosshair");
MSG_Geiger = get_user_msgid("Geiger");
MSG_HideWeapon = get_user_msgid("HideWeapon");
MSG_ReloadSound = get_user_msgid("ReloadSound");
MSG_Scenario = get_user_msgid("Scenario");
MSG_ScreenFade = get_user_msgid("ScreenFade");
MSG_ScreenShake = get_user_msgid("ScreenShake");
MSG_SetFOV = get_user_msgid("SetFOV");
MSG_ShadowIdx = get_user_msgid("ShadowIdx");
MSG_StatusIcon = get_user_msgid("StatusIcon");
MSG_Train = get_user_msgid("Train");
MSGSTOCKS_VERSION = 1.0
ScreenFade_FadeIn = 0x0000
ScreenFade_FadeOut = 0x0001
ScreenFade_Modulate = 0x0002
ScreenFade_StayOut = 0x0004
StatusIcon_Flash
StatusIcon_Hide
StatusIcon_Show
TrainControls_Maximum
TrainControls_Medium
TrainControls_Neutral
TrainControls_None
TrainControls_Reverse
TrainControls_Slow