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msgstocks.inc
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Constants
msgstocks
Browse all symbols documented inside this include file.
Functions
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Constants
Name
Description
_msgstocks_included
—
BounceSound_Null
—
BounceSound_Shell
—
BounceSound_ShotShell
—
BreakModel_2
= 0x80
BreakModel_Concrete
= 0x40
BreakModel_Flesh
= 0x04
BreakModel_Glass
= 0x01
BreakModel_Metal
= 0x02
BreakModel_Smoke
= 0x10
BreakModel_Trans
= 0x20
BreakModel_TypeMask
Flags used in te_create_break_model()
BreakModel_Wood
= 0x08
else
—
HideElement_All
—
HideElement_Cross_Ammo_WPNList
= 1
HideElement_Crosshair
—
HideElement_Flashlight
—
HideElement_Money
—
HideElement_None
—
HideElement_Radar_Health_Armor
—
HideElement_Timer
—
LF_FLOAT_DOWN
Flags used in te_create_large_funnel()
LF_FLOAT_UP
= 1
MSG_BarTime
= get_user_msgid("BarTime");
MSG_BarTime2
= get_user_msgid("BarTime2");
MSG_Crosshair
= get_user_msgid("Crosshair");
MSG_Geiger
= get_user_msgid("Geiger");
MSG_HideWeapon
= get_user_msgid("HideWeapon");
MSG_ReloadSound
= get_user_msgid("ReloadSound");
MSG_Scenario
= get_user_msgid("Scenario");
MSG_ScreenFade
= get_user_msgid("ScreenFade");
MSG_ScreenShake
= get_user_msgid("ScreenShake");
MSG_SetFOV
= get_user_msgid("SetFOV");
MSG_ShadowIdx
= get_user_msgid("ShadowIdx");
MSG_StatusIcon
= get_user_msgid("StatusIcon");
MSG_Train
= get_user_msgid("Train");
MSGSTOCKS_VERSION
= 1.0
ScreenFade_FadeIn
= 0x0000
ScreenFade_FadeOut
= 0x0001
ScreenFade_Modulate
= 0x0002
ScreenFade_StayOut
= 0x0004
StatusIcon_Flash
—
StatusIcon_Hide
—
StatusIcon_Show
—
TrainControls_Maximum
—
TrainControls_Medium
—
TrainControls_Neutral
—
TrainControls_None
—
TrainControls_Reverse
—
TrainControls_Slow
—
ESC
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