te_attach_model_to_player

Attaches a temporary entity model to a client.

Syntax

stock te_attach_model_to_player(player, model, offset = 0, life = 5, receiver = 0, bool:reliable = true) {

Usage

player Client index to attach the model to
model Model index
offset Vertical offset (attachment origin.z = player origin.z + vertical offset)
life The length of time the model shall remain
receiver Client index that will be able to see the model
reliable If true, the message will be sent via the reliable

Return

0 if "receiver" is non-zero and the client isn't connected,

Defined in msgstocks.inc . This documentation was automatically generated from source.