te_place_gunshot_decal

Places a gunshot decal on an entity or the world and plays a ricochet sound.

Syntax

stock te_place_gunshot_decal(position[3], decal = 41, entity = 0, receiver = 0, bool:reliable = true) {

Usage

decal Decal index (0 - 255)
entity Entity to apply the decal to or 0 for world
receiver Client index that will be able to see the model
reliable If true, the message will be sent via the reliable
Defined in msgstocks.inc . This documentation was automatically generated from source.