te_create_beam_sprite

Creates a beam with a sprite at the end of the beam.

Syntax

stock te_create_beam_sprite(startpos[3], endpos[3], beamid, endid, receiver = 0, bool:reliable = true) {

Usage

beamid Sprite index for the beam body
endid Sprite index for the end of the beam
receiver Client index that will be able to see the beam
reliable If true, the message will be sent via the reliable

Return

0 if "receiver" is non-zero and the client isn't connected,

Defined in msgstocks.inc . This documentation was automatically generated from source.