te_place_player_spray

Places a player spray on an entity or the world.

Syntax

stock te_place_player_spray(position[3], player, spray = 0, entity = 0, receiver = 0, bool:reliable = true) {

Usage

player
spray
entity Entity to apply the decal to or 0 for world
receiver Client index that will be able to see the model
reliable If true, the message will be sent via the reliable
Defined in msgstocks.inc . This documentation was automatically generated from source.