te_create_colored_explosion

Creates a Quake colormapped (base palette) particle explosion with sound.

Syntax

stock te_create_colored_explosion(position[3], startcolor = 0, numcolors = 255, receiver = 0, bool:reliable = true) {

Usage

startcolor Starting color (0 - 255)
numcolors Number of colors (1 - 255)
receiver Client index that will be able to see the explosion
reliable If true, the message will be sent via the reliable

Return

0 if "receiver" is non-zero and the client isn't connected,

Defined in msgstocks.inc . This documentation was automatically generated from source.