zp_disinfect_user
Forces a player to become a human. Note: Unavailable for last zombie/nemesis.
Syntax
native zp_disinfect_user(id, silent = 0) /** * Forces a player to become a nemesis. * * Note: Unavailable for last human/survivor/sniper/berserker. * * @param id Player index to turn into nemesis. * @return True on success, false otherwise. */ native zp_make_user_nemesis(id) /** * Forces a player to become a survivor. * * Note: Unavailable for last zombie/nemesis. * * @param id Player index to turn into survivor. * @return True on success, false otherwise. */ native zp_make_user_survivor(id) /** * Respawns a player into a specific team. * * @param id Player index to be respawned. * @param team Team to respawn the player into (ZP_TEAM_ZOMBIE or ZP_TEAM_HUMAN). * @return True on success, false otherwise. */ native zp_respawn_user(id, team)
Usage
| id | Player index to be cured. |
| silent | If set, there will be no HUD messages or antidote sounds. |
Return
True — on success, false otherwise.
Defined in
zombie_plague_special.inc
at line 257
.
This documentation was automatically generated from source.